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Product & Design
› Game & Level Design
Game & Level Design
1,239 open positions
国风预研项目-动画设计师
Tencent
Shenzhen, China
Design and produce core character animations for protagonists, bosses, and elite enemies in a realistic style, from concept to engine implementation for a fighting game.
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技术美术-小游戏方向
Tencent
Shenzhen, China
Technical Artist for mobile games, bridging art assets and engine implementation using Unity to deliver visual effects and performance.
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UE5自研IP跨平台射击游戏-游戏本地化项目经理
Tencent
Shenzhen, China
Managing the end-to-end localization process for a self-developed Unreal Engine 5 cross-platform FPS game, covering translation, implementation, testing, and acceptance.
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《三角洲行动》-战斗策划(英雄干员设计方向)
Tencent
Shenzhen, China
Design tactical equipment and core combat gameplay for operator characters in a realistic extraction shooter and large-scale battle game.
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《三角洲行动》-经济数值(国服)
Tencent
Shenzhen, China
Design and implement economic systems, production/sales balance, and item trading mechanics for the 'Fire Zone' game mode to ensure long-term stability.
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《王者荣耀》-动效设计师
Tencent
Chengdu, China
Designing dynamic visual styles, animation effects, and motion design for game interfaces, hero portraits, and promotional assets to enhance player sensory experience and maintain visual consistency across platforms.
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《逆战:未来》3D特效设计师(商业化/角色)
Tencent
Shenzhen, China
Design and produce non-combat 3D VFX for game cutscenes, character entrances, and high-quality commercial character showcases to enhance visual appeal and narrative expression.
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OG项目-资深2D角色概念设计师
Tencent
Shenzhen, China
Create 2D character concept art, final designs, and visual explorations to define character backgrounds, professions, and personalities for a game.
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生态发展部-高级3D角色美术专家
Tencent
Shenzhen, China
Lead production of core 3D character assets for a mobile game sequel, optimizing the art pipeline and ensuring high-quality output.
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AI 沙盒体验资深设计师(深圳/上海)
Tencent
Shanghai, China
Design free interaction experiences in highly innovative, deeply AI-driven large-scale games and implement them into system design, NPC behavior, algorithms, and program functions.
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王者荣耀IP预研游戏-资深UI动效
Tencent
Chengdu, China
Designing and implementing UI animations and interactive logic for a HONOR OF KINGS IP game using Unreal Engine 5.
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国风预研项目-主文案策划
Tencent
Shenzhen, China
Lead narrative designer building world architecture and core storylines for large-scale Chinese-style (Guofeng) games.
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《王者荣耀》资深3D特效设计师
Tencent
Shenzhen, China
Design and implement 3D visual effects for character skills, skins, and lobby displays in a MOBA game using the U3D engine.
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《暗区突围》手游-3D场景模型设计师-新星引力计划
Tencent
Shenzhen, China
Designing and optimizing 3D map models, objects, and textures for a mobile game to ensure visual consistency and performance across devices.
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预研动作手游-2D场景设计师
Tencent
Shenzhen, China
Design 2D game scenes, including concept art, atmosphere images, and asset settings for architecture, props, and vegetation to support 3D modeling and level design.
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3D动作游戏《狩》-资深3D场景地编(深圳/上海)
Tencent
Shenzhen, China
Senior 3D Level Designer creating large-scale environments, lighting, and terrain for a 3D action game, balancing aesthetics with performance.
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王者荣耀IP预研游戏-资深3D动画师
Tencent
Chengdu, China
Design and produce high-fidelity 3D character animations for a game, ensuring coherence, tension, and alignment with the game's unique style and narrative.
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《暗区突围》手游-资深3D场景模型设计师(建筑)
Tencent
Shenzhen, China
Designing and optimizing 3D building models, objects, and textures for game scenes to ensure quality and stylistic consistency.
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《使命召唤手游》技术美术(渲染)
Tencent
Shenzhen, China
Design rendering solutions, write Shaders, and optimize pipelines to achieve visual effects for scenes and characters in a mobile game.
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《王者荣耀世界》3D特效师
Tencent
Shanghai, China
Design and production of 3D character and scene effects for a game.
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《暗区突围》端游-游戏系统策划
Tencent
Shanghai, China
Design peripheral systems, UI, and interactions for a PC FPS game to ensure user experience and support growth/economy logic.
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和平精英-高级关卡/战斗策划
Tencent
Shenzhen, China
Designing game levels and combat systems, optimizing difficulty and combat experience based on player data and feedback.
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《逆战:未来》战斗策划(3C机甲向)
Tencent
Shenzhen, China
Design and implement combat mechanics, camera systems, and character/mecha animation logic for a 3C mech-focused game.
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OG项目组-高级3D角色设计师
Tencent
Shenzhen, China
Design and produce high-quality 3D character models (from realistic to stylized) and optimize them for Unreal Engine.
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《王者荣耀》国际版-特效设计
Tencent
Chengdu, China
Design and produce high-quality in-game combat effects and lobby performance effects for a MOBA game.
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UE微恐轻动作项目-手游美术项目管理
Tencent
Shenzhen, China
Managing internal and external workflows for mobile game art projects, ensuring milestones, quality, and resource efficiency.
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雪中悍刀行-资深游戏特效设计师
Tencent
Hangzhou, China
Creating and optimizing high-quality visual effects for scenes, characters, monsters, and items in a game using Unreal Engine 5.
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PUBG Mobile-游戏动作设计师(AI 辅助动画方向)
Tencent
Shenzhen, China
Design and production of character, creature, and gameplay animations for PUBG Mobile, integrating AI-assisted workflows.
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游戏Agentic Engineer
Tencent
Shenzhen, China
Design and implement AI agents to enhance game development workflows, optimize intelligent NPC systems, and build DataAgent solutions for Tencent's internal studios.
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《三角洲行动》高级交互设计师
Tencent
Shenzhen, China
Design narrative-driven, emotional, and balanced interactive experiences for a tactical shooter game, aligning UI/UX with the game's worldview and player insights.
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UE微恐轻动作项目-资深关卡策划(PVEVP方向)
Tencent
Shanghai, China
Designing large-scale PVEVP maps with micro-horror and light-action elements, focusing on pacing, AI pressure, and extraction mechanics.
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《三角洲行动》-3D角色设计师-硬表面方向
Tencent
Shanghai, China
Create, optimize, and integrate hard-surface 3D character assets for a game project.
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技术美术-渲染向
Tencent
Shenzhen, China
Lead rendering effect debugging, material design, and optimization for game scenes and characters using PBR workflows to ensure high visual fidelity and performance.
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《三角洲行动》3D动作设计师-演绎方向
Tencent
Shanghai, China
Design and produce 3D action animations for the game lobby, in-game cutscenes, and commercial skin showcases to enhance atmosphere and narrative.
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《王者荣耀世界》资深战斗策划(角色向)
Tencent
Shanghai, China
Design and optimize the combat system for a high-fidelity action MMORPG, focusing on core character combat mechanics, skill logic, and performance.
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《三角洲行动》-角色概念设计
Tencent
Shenzhen, China
Design character concepts, visual traits, and commercial packaging for a tactical shooter game, ensuring high-quality implementation and global appeal.
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《三角洲行动》-3D角色设计师-干员方向
Tencent
Shanghai, China
Design and optimize 3D operator characters for a tactical game, managing asset production and engine integration.
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欧美3A IP战术射击手游-高级战斗策划(3C方向)
Tencent
Shenzhen, China
Design and implement 3C (Character, Camera, Controller) experiences for a first-person tactical shooter game, focusing on high-quality animation, character feel, and camera effects.
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轻游梦工坊-高级玩法策划(AI游戏生成)
Tencent
Shenzhen, China
Design innovative casual game prototypes and build a benchmark library for an AI game generation platform by structuring gameplay knowledge for AI agents.
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英雄联盟手游-技术美术
Tencent
Shenzhen, China
Design and develop material effects for characters, scenes, VFX, and post-processing in a mobile MOBA game.
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欧美3A IP战术射击手游-战斗策划(3C方向)-新星引力计划
Tencent
Shenzhen, China
Design and implement 3C (Camera, Control, Character) experiences for a first-person tactical shooter game to ensure intuitive, responsive, and tactical gameplay.
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OG项目组-资深载具概念设计师
Tencent
Shenzhen, China
Concept design for vehicles (cars, motorcycles, ships, aircraft, and special vehicles) in game projects, ensuring visual consistency with the game's world and style.
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《逆战:未来》战斗策划(构筑)
Tencent
Shenzhen, China
Design weapon talents and combat builds, create prototypes, and optimize gameplay for a PVE shooter game.
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《元梦之星》-2D场景设计-欧卡商业化
Tencent
Shanghai, China
2D scene designer creating concept art, building structures, and prop skins for the 'Yu Meng Zhi Xing' game, ensuring a unified cartoon rendering style.
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灰境行者-高级动画师
Tencent
Shanghai, China
Design and produce first-person, third-person, and monster animations for a realistic-style PC game, ensuring fluid combat performance and narrative consistency.
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在研项目-关卡策划-新星引力计划
Tencent
Shenzhen, China
Designing level gameplay, modes, monsters, maps, and event mechanics for shooting games.
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《三角洲行动》商业化表现TA
Tencent
Shanghai, China
Design and implement technical solutions for visual effects, including weapon material design and high-performance rendering optimization.
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《三角洲行动》3D动作设计师-3C方向
Tencent
Shenzhen, China
Designing and implementing 3C animations for the protagonist, including locomotion, combat/non-combat behaviors, and item interaction performances.
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和平精英-3D角色设计师(脸型方向·BJD美型)-新星引力计划
Tencent
Shenzhen, China
Create high/medium/low poly models and textures for stylized/BJD-style character faces, ensuring precise facial proportions, contour refinement, and skin texture quality for commercial game projects.
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和平精英-资深CG导演(商业化)
Tencent
Shenzhen, China
Directing commercial CG promotional videos for game skins, blending commercial and artistic elements to highlight game features and skin highlights.
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