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《王者荣耀》国际版-特效设计

Chengdu, China💼 Full-time🗓 2026-09-28

Core

Design and produce high-quality in-game combat effects and lobby performance effects for a MOBA game.

Role type

Senior IC game effects artist (MOBA)

Builds

In-game combat effects, lobby performance effects, new hero visualizations

Domain

Mobile gaming, MOBA

Required skills

3D effects production, Unity engine (particle system, Timeline, Animation), DCC software (3dsMax, Maya, Blender, Houdini), 2D texture creation (Photoshop), rendering pipeline knowledge, color sensitivity, rhythm and impact design

Preferred skills

MOBA game design experience, familiarity with various game genres, understanding of visual technology trends

Responsibilities

Design and produce in-game combat and lobby performance effects; collaborate with designers to develop new hero visuals; iterate and optimize version content; standardize material usage for performance; manage outsourcing vendors for quality and volume

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