《三角洲行动》-3D角色设计师-硬表面方向
Core
Create, optimize, and integrate hard-surface 3D character assets for a game project.
Role type
Senior 3D Character Artist (Hard Surface)
Builds
Hard-surface character models for a game
Domain
Video Games / 3D Art
Required skills
Hard-surface modeling, organic modeling, industrial product modeling, next-gen pipeline, color theory, asset optimization, engine integration, bug fixing, outsourcing management
Preferred skills
Unreal Engine expertise, outsourcing management experience, realistic project experience
Technologies
Maya, Zbrush, Substance Painter, UE
Responsibilities
Create and optimize hard-surface character assets; manage and quality-control outsourced resources; execute industrial, organic, and industrial product hard-surface modeling; validate final engine results and fix daily version defects; collaborate with other modules to meet project quality standards.