3D动作游戏《狩》-资深3D场景地编(深圳/上海)
Core
Senior 3D Level Designer creating large-scale environments, lighting, and terrain for a 3D action game, balancing aesthetics with performance.
Role type
Senior 3D Level Designer
Builds
Large-scale game maps, terrain, and atmospheric lighting
Domain
3D Action Game Development
Required skills
3+ years of game development experience, large-scale terrain creation, strong artistic fundamentals in lighting and composition, knowledge of natural terrain and urban planning norms, engine proficiency for terrain and lighting, global resource planning, technical collaboration with TA and developers
Preferred skills
Experience with modular asset planning, white-box prototyping, optimization of scene performance
Technologies
Game Engines (Unreal/Unity implied)
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