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英雄联盟手游-技术美术

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design and develop material effects for characters, scenes, VFX, and post-processing in a mobile MOBA game.

Role type

Technical Artist (Mobile Game)

Builds

Visual assets and effects for League of Legends: Wild Rift

Domain

Mobile Gaming / Real-time Rendering

Required skills

Unity engine, DCC tools (3ds Max/Maya/Blender), Shader programming (GLSL/HLSL/Cg), PBR theory, C#/C++ programming, lighting and rendering optimization

Preferred skills

Animation design, character modeling, VFX implementation, game industry experience

Technologies

Unity, 3ds Max, Maya, Motion Builder, Blender, GLSL, HLSL, C#, C++, Python

Responsibilities

Implement material effects for characters, scenes, and VFX; Collaborate with art teams to execute animation solutions; Optimize visual performance and asset quality; Troubleshoot engine and tooling issues; Maintain art production standards and technical documentation.

Seniority

Mid-level, hands-on IC

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