英雄联盟手游-技术美术
Core
Design and develop material effects for characters, scenes, VFX, and post-processing in a mobile MOBA game.
Role type
Technical Artist (Mobile Game)
Builds
Visual assets and effects for League of Legends: Wild Rift
Domain
Mobile Gaming / Real-time Rendering
Required skills
Unity engine, DCC tools (3ds Max/Maya/Blender), Shader programming (GLSL/HLSL/Cg), PBR theory, C#/C++ programming, lighting and rendering optimization
Preferred skills
Animation design, character modeling, VFX implementation, game industry experience
Technologies
Unity, 3ds Max, Maya, Motion Builder, Blender, GLSL, HLSL, C#, C++, Python
Responsibilities
Implement material effects for characters, scenes, and VFX; Collaborate with art teams to execute animation solutions; Optimize visual performance and asset quality; Troubleshoot engine and tooling issues; Maintain art production standards and technical documentation.
Seniority
Mid-level, hands-on IC