UE微恐轻动作项目-资深关卡策划(PVEVP方向)
Core
Designing large-scale PVEVP maps with micro-horror and light-action elements, focusing on pacing, AI pressure, and extraction mechanics.
Role type
Senior IC Level Design Engineer (PVEVP/Extraction Shooter)
Builds
Immersive large-scale maps for PVEVP extraction shooters
Domain
Gaming, Action/Shooter, Survival Horror
Required skills
PVEVP/Extraction Shooter map design, Data-driven level tuning, UE Editor/Blueprints, World Partition, Cross-functional collaboration
Preferred skills
Seasonal content planning, Outsourcing management, Atmosphere design methodology
Technologies
Unreal Engine, Blueprints, World Partition
Responsibilities
Design large-scale PVEVP maps with micro-horror and light-action elements; Lead map zoning, resource placement, AI pressure, and extraction flow; Analyze in-game data to guide iteration; Collaborate with combat, AI, systems, art, and audio teams; Plan seasonal map updates and establish design methodologies.
Seniority
Senior, hands-on IC