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UE微恐轻动作项目-资深关卡策划(PVEVP方向)

Shanghai, China💼 Full-time🗓 2026-09-28

Core

Designing large-scale PVEVP maps with micro-horror and light-action elements, focusing on pacing, AI pressure, and extraction mechanics.

Role type

Senior IC Level Design Engineer (PVEVP/Extraction Shooter)

Builds

Immersive large-scale maps for PVEVP extraction shooters

Domain

Gaming, Action/Shooter, Survival Horror

Required skills

PVEVP/Extraction Shooter map design, Data-driven level tuning, UE Editor/Blueprints, World Partition, Cross-functional collaboration

Preferred skills

Seasonal content planning, Outsourcing management, Atmosphere design methodology

Technologies

Unreal Engine, Blueprints, World Partition

Responsibilities

Design large-scale PVEVP maps with micro-horror and light-action elements; Lead map zoning, resource placement, AI pressure, and extraction flow; Analyze in-game data to guide iteration; Collaborate with combat, AI, systems, art, and audio teams; Plan seasonal map updates and establish design methodologies.

Seniority

Senior, hands-on IC

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