灰境行者-高级动画师
Core
Design and produce first-person, third-person, and monster animations for a realistic-style PC game, ensuring fluid combat performance and narrative consistency.
Role type
Senior IC character animator (PC game)
Builds
Character animations (idle, attack, movement, skills) for a PC game
Domain
PC gaming, Unreal Engine
Required skills
Maya, keyframe animation, skinning weight adjustment, Unreal Engine animation blueprints, state machines, motion blending, anatomy, motion principles
Preferred skills
Experience with 3A game projects or animated films
Technologies
Maya, Unreal Engine
Responsibilities
Create full-cycle character and monster animations; collaborate with programming and VFX teams for UE engine optimization; manage animation asset versioning and quality standards.
Seniority
Senior, hands-on IC
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