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灰境行者-高级动画师

Shanghai, China💼 Full-time🗓 2026-09-28

Core

Design and produce first-person, third-person, and monster animations for a realistic-style PC game, ensuring fluid combat performance and narrative consistency.

Role type

Senior IC character animator (PC game)

Builds

Character animations (idle, attack, movement, skills) for a PC game

Domain

PC gaming, Unreal Engine

Required skills

Maya, keyframe animation, skinning weight adjustment, Unreal Engine animation blueprints, state machines, motion blending, anatomy, motion principles

Preferred skills

Experience with 3A game projects or animated films

Technologies

Maya, Unreal Engine

Responsibilities

Create full-cycle character and monster animations; collaborate with programming and VFX teams for UE engine optimization; manage animation asset versioning and quality standards.

Seniority

Senior, hands-on IC

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