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《三角洲行动》商业化表现TA

Shanghai, China💼 Full-time🗓 2026-09-28

Core

Design and implement technical solutions for visual effects, including weapon material design and high-performance rendering optimization.

Role type

Senior IC technical artist (real-time rendering)

Builds

High-fidelity visual effects and optimized rendering pipelines for game assets

Domain

Video game development (FPS/Shooter)

Required skills

PBR theory, real-time rendering pipeline, Shader programming (GLSL/HLSL/CG), Unreal/Unity engine lighting and rendering modules, DCC software (3ds Max/Maya, Substance Designer/Painter)

Preferred skills

Color theory, physical lighting knowledge, pipeline optimization, technical documentation

Technologies

Unreal Engine, Unity, GLSL, HLSL, CG, 3ds Max, Maya, Substance Designer, Substance Painter

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