《三角洲行动》商业化表现TA
Core
Design and implement technical solutions for visual effects, including weapon material design and high-performance rendering optimization.
Role type
Senior IC technical artist (real-time rendering)
Builds
High-fidelity visual effects and optimized rendering pipelines for game assets
Domain
Video game development (FPS/Shooter)
Required skills
PBR theory, real-time rendering pipeline, Shader programming (GLSL/HLSL/CG), Unreal/Unity engine lighting and rendering modules, DCC software (3ds Max/Maya, Substance Designer/Painter)
Preferred skills
Color theory, physical lighting knowledge, pipeline optimization, technical documentation
Technologies
Unreal Engine, Unity, GLSL, HLSL, CG, 3ds Max, Maya, Substance Designer, Substance Painter
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