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技术美术-渲染向

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Lead rendering effect debugging, material design, and optimization for game scenes and characters using PBR workflows to ensure high visual fidelity and performance.

Role type

Senior Technical Artist (Rendering)

Builds

Game scenes, characters, and interactive visual effects

Domain

Video Games / Real-time Rendering

Required skills

PBR workflow expertise, UE5 engine mastery, Shader programming (HLSL/GLSL), DCC tools (Maya/Houdini/Blender), AI art toolchain integration, performance optimization, cross-team collaboration

Preferred skills

Experience with AI-assisted production pipelines, deep knowledge of graphics theory

Technologies

Unreal Engine 5, HLSL, GLSL, Maya, Houdini, Blender

Responsibilities

Lead rendering effect debugging and material design for scenes and characters; Design and implement scene interactive effects and VFX; Optimize complex scene/character material systems and rendering performance; Integrate AI art tools to improve production efficiency; Collaborate with art and engineering teams to solve technical bottlenecks

Seniority

Senior, hands-on IC

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