技术美术-渲染向
Core
Lead rendering effect debugging, material design, and optimization for game scenes and characters using PBR workflows to ensure high visual fidelity and performance.
Role type
Senior Technical Artist (Rendering)
Builds
Game scenes, characters, and interactive visual effects
Domain
Video Games / Real-time Rendering
Required skills
PBR workflow expertise, UE5 engine mastery, Shader programming (HLSL/GLSL), DCC tools (Maya/Houdini/Blender), AI art toolchain integration, performance optimization, cross-team collaboration
Preferred skills
Experience with AI-assisted production pipelines, deep knowledge of graphics theory
Technologies
Unreal Engine 5, HLSL, GLSL, Maya, Houdini, Blender
Responsibilities
Lead rendering effect debugging and material design for scenes and characters; Design and implement scene interactive effects and VFX; Optimize complex scene/character material systems and rendering performance; Integrate AI art tools to improve production efficiency; Collaborate with art and engineering teams to solve technical bottlenecks
Seniority
Senior, hands-on IC