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Product & Design
› Game & Level Design
Game & Level Design
1,243 open positions
背景アーティストインターン|Environment Artist Intern 107266
Tencent
Osaka, Japan
Creating and implementing 3D background assets for AAA action games using Unreal Engine 5.
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3A修仙RPG游戏-特效设计
Tencent
Shanghai, China
Design and implement high-quality combat VFX for a 3A-level Xianxia RPG, focusing on character skills, ultimate moves, boss abilities, and weapon effects to enhance impact and visual fidelity.
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《天天酷跑》-动效设计师
Tencent
Shanghai, China
Design and produce motion graphics for character skills, UI, and scene transitions in a casual mobile game.
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元梦之星-资深3D场景设计师
Tencent
Shanghai, China
Designing and optimizing 3D scene models for a mobile game, ensuring high performance on mobile devices and adherence to project quality standards.
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UE微恐轻动作项目-主战斗
Tencent
Shenzhen, China
Design core combat experience for a multiplayer cooperative light-action game, defining combat rhythm, pressure, operation thresholds, hit feedback, risk/reward, and in-match objectives.
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开放世界-资深场景原画(上海)
Tencent
Hangzhou, China
Creating concept art for open-world game environments, including interior/exterior design, building assets, and layout/atmosphere maps to ensure style consistency.
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技术动画专家
Tencent
Shenzhen, China
Designing and optimizing animation systems (state machines, trees, pipelines) for AAA game projects to ensure high-quality in-game animation performance.
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开放世界-动作设计师(上海)
Tencent
Hangzhou, China
Create and implement high-quality character/biome/environment animations for open-world action games, integrating them into the visual style and engine requirements.
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在研UE5射击游戏-游戏世界观策划
Tencent
Shenzhen, China
Design the cyberpunk world framework, social structure, factions, and technology/body modification systems for a UE5 shooter game.
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《传说对决》资深3D特效设计师
Tencent
Shenzhen, China
Design and implement character skills, effects, and lobby visuals for a MOBA game using U3D engine.
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S工作室-预研项目-战斗策划-PVPVE方向
Tencent
Shenzhen, China
Design PVE combat, environmental challenges, monster ecology, and spawn logic within PVPVE environments.
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在研UE5射击游戏-概念设计师
Tencent
Shenzhen, China
Define art style and create concept art for characters, scenes, vehicles, and UI for a UE5-based cyberpunk shooter game.
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S工作室-预研项目-战斗策划-武器方向
Tencent
Shenzhen, China
Designing new firearm systems and core combat experience parameters (TTK) for a contemporary Chinese shooter game.
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《元梦之星》-3D角色设计师
Tencent
Shanghai, China
Creating 3D character models, textures, and materials for the mobile game Yuan Meng Zhi Xing to ensure visual style consistency.
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《三角洲行动》系统策划
Tencent
Shenzhen, China
Design core gameplay systems including main flow, matchmaking/ranking, and loop mechanics for a tactical shooter game.
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《流放之路2》3D 角色设计
Tencent
Shenzhen, China
Creating 3D models and textures for characters, monsters, and in-game items based on concept art to ensure high-quality visual representation in a game.
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《流放之路2》Technical Artist
Tencent
Shanghai, China
Optimizes game performance and resource budgets for a PC action RPG, balancing visual fidelity with runtime efficiency.
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灰境行者-关卡策划
Tencent
Shanghai, China
Designing game levels for a core FPS gameplay loop, ensuring innovation and feasibility.
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光子 AI-AI 游戏策划-创新项目
Tencent
Shenzhen, China
Design core gameplay experiences for AI-powered emotional companionship games, focusing on character interaction, emotional feedback, narrative progression, and player choices.
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多平台动作搜打撤-高级3D特效设计师
Tencent
Shenzhen, China
Design and production of in-game character skills and scene VFX for a multi-platform action game, adhering to a realistic Souls-like aesthetic.
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灰境行者-资深数值策划
Tencent
Shanghai, China
Design, build, and optimize the core numerical systems for a game, including combat, character progression, resource economy, and player growth loops.
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多平台动作搜打撤-高级2D角色原画设计师
Tencent
Shenzhen, China
Design core character concepts for a Souls-like realistic style game, shaping the worldview and ensuring 3D asset fidelity.
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S工作室-预研项目-AI策划
Tencent
Shenzhen, China
Designing and implementing AI bot behaviors for PVP and PVE game elements, building AI workflows to improve R&D efficiency, and exploring generative AI for new gameplay mechanics.
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在研剑来IP单机游戏-2D场景原画
Tencent
Shenzhen, China
Define visual style, world-building, and color/lighting tone for a 2D scene art role in a single-player game based on the 'Jian Lai' IP.
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《三角洲行动》-高级技术美术(渲染向)
Tencent
Shenzhen, China
Enhancing game rendering quality, writing Shaders, and collaborating with engineering and art teams to implement visual effects.
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多平台动作搜打撤-高级场景/关卡编辑
Tencent
Shenzhen, China
Designing and editing game levels and scenes for PC and mobile platforms, optimizing performance across devices.
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J3-UE5微恐射击-系统策划
Tencent
Shenzhen, China
Design, iterate, and optimize game systems (accounts, social, progression, monetization) for an international FPS title, leveraging data and player feedback to boost retention and engagement.
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《灰境行者》-3D游戏特效设计师-UE5
Tencent
Shanghai, China
Design and produce high-quality 3D VFX for a 3A shooter game using Unreal Engine 5, ensuring visual consistency and performance.
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游戏技术美术
Tencent
Shanghai, China
Define and refine art production pipelines, develop tools and materials, and optimize rendering quality for game projects.
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《暗区突围》端游-资深关卡策划
Tencent
Shanghai, China
Design and build PVP levels for a tactical shooter game, ensuring high-quality player experience.
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灰境行者-战斗策划-职业设计方向
Tencent
Shanghai, China
Design character classes and combat mechanics for a first-person shooter (FPS) game, ensuring innovation and feasibility.
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《三角洲行动》-系统策划(安全向)
Tencent
Shenzhen, China
Design and implement in-game security features to combat cheating and malicious behavior, collaborating with operations to maintain a safe gaming environment.
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雪中悍刀行-资深动画设计师
Tencent
Guangzhou, China
Designing and producing high-quality keyframe and motion capture animations for protagonists, monsters, and NPCs in a 3A game, while implementing technical animation systems within the game engine.
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J3-UE5微恐射击-资深3D场景
Tencent
Shenzhen, China
Designing and editing 3D game scenes for FPS/TPS titles to establish atmosphere, spatial depth, and player guidance.
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3D动作游戏《狩》-文案策划-角色方向
Tencent
Shenzhen, China
Design and oversee character concepts with emotional tension for a 3D action game, creating CG storyboards and supporting narrative elements to ensure combat performance and user engagement.
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《逆战:未来》交互设计师
Tencent
Shenzhen, China
Designing combat gameplay interactions and optimizing player experience for a PVE shooting/Roguelike game.
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在研剑来IP单机游戏-资深特效设计师
Tencent
Shenzhen, China
Design and produce core gameplay VFX for a single-player game based on the 'Jian Lai' IP, covering scenes, characters, monsters, and items.
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在研UE5项目-资深关卡策划
Tencent
Shanghai, China
Designing core level experiences for a 3D close-quarters search, fight, and extraction game, ensuring stability and quality through design standards and reviews.
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在研剑来IP单机游戏-资深SD材质师
Tencent
Shenzhen, China
Creating high-fidelity procedural texture materials for a single-player game based on the 'Jian Lai' IP, focusing on realistic fabrics, leather, and environmental surfaces.
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开放世界-UE特效设计师(上海)
Tencent
Hangzhou, China
Create high-quality visual effects for character skills, dynamic environments, and interactive elements in open-world games.
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UE微恐轻动作项目-主关卡
Tencent
Shenzhen, China
Lead level design for a cooperative PVE extraction shooter with light action mechanics, defining level systems, pacing, and spatial rules for a team-based conflict experience.
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Job
Remote
Designing and balancing complex game systems (economy, matchmaking, progression) to maintain healthy game dynamics and player motivation.
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在研剑来IP单机游戏-资深场景物件设计师
Tencent
Shenzhen, China
Designing and producing high-quality scene assets and objects for a single-player game based on the 'Jian Lai' IP.
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《逆战:未来》-高级项目经理(美术PM)
Tencent
Shenzhen, China
Senior Art Project Manager responsible for planning art feature development, optimizing production pipelines, and ensuring version delivery for a game project.
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雪中悍刀行-资深战斗策划
Tencent
Guangzhou, China
Design and implement character combat mechanics, animations, and visual effects for an ARPG/ACT game.
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J3-UE5微恐射击-资深3D动作(武器)
Tencent
Shenzhen, China
Creating high-quality first-person weapon animations for FPS games, ensuring ergonomic and physical logic with artistic impact.
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雪中悍刀行-资深游戏特效设计师
Tencent
Guangzhou, China
Creating high-quality visual effects for scenes, characters, monsters, and items in a game using Unreal Engine 5.
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元梦之星-游戏策划-技术策划方向
Tencent
Shanghai, China
Maintain, iterate, and integrate the TD pipeline for the Yu Meng Zhi Xing game, covering core modules like items, GPO, levels, skills, and interaction mechanics.
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《王者荣耀世界》2D角色原画负责人(商业化)
Tencent
Shanghai, China
Lead 2D character concept art production for commercialization in the 'Honor of Kings World' game, managing design-to-output workflows and defining art styles.
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雪中悍刀行-战斗策划-新星引力计划
Tencent
Shenzhen, China
Design and implement character combat mechanics, animations, and visual effects for an ARPG/ACT game.
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