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Product & Design
› Game & Level Design
Game & Level Design
1,239 open positions
和平精英-3D角色设计师-脸型方向·BJD美型
Tencent
Shenzhen, China
Design and produce high/medium/low poly facial models and textures for BJD-style character faces in a mobile FPS game, ensuring precise facial proportions and skin quality for commercial release.
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自研IP二次元项目-叙事演出策划
Tencent
Shanghai, China
Design and produce 3D anime-style narrative sequences using UE4, translating scripts into visual performances.
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《怪物猎人:旅人》-战斗策划-怪物方向
Tencent
Beijing, China
Design and implement monster mechanics, AI behaviors, and combat systems for an action RPG to ensure alignment with the game's worldview.
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3A修仙RPG游戏-主策划
Tencent
Shanghai, China
Lead the overall experience design for a 3A cultivation-themed RPG, covering world-building, exploration, narrative, character progression, combat, economy, and monetization.
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PUBG Mobile-AI 概念设计师-创意脑暴方向
Tencent
Shenzhen, China
Lead concept design for shooting game versions, creating thematic worldviews, scene atmospheres, and gameplay ideas to support art direction.
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自研IP二次元项目-文案策划
Tencent
Shanghai, China
Create content for a self-developed 2D anime-style game, including main and side storylines, character design, and monster/item packaging.
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魔方宣发视觉设计师-新星引力计划
Tencent
Shenzhen, China
Visual marketing and brand design for mobile games, including event materials, visual tone setting, and system design.
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IAA休闲类-小游戏策划
Tencent
Shenzhen, China
Design and develop casual mobile games, focusing on system mechanics, level design, and numerical balancing to drive player engagement and retention.
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《王者荣耀》资深3D动画设计师
Tencent
Shenzhen, China
Designing in-game skill animations, return animations, and peripheral skin/heroes showcase animations for a MOBA game.
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《三角洲行动》-角色概念设计
Tencent
Shenzhen, China
Design memorable game characters and commercial skins with a focus on visual identity, narrative integration, and global aesthetics.
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《三角洲行动》-3D角色设计师
Tencent
Shanghai, China
Create, optimize, and integrate 3D character assets for a game project, manage external vendor resources, and produce 3D renders for marketing materials.
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次世代UE5战术射击端游-主PM
Tencent
Shenzhen, China
End-to-end lifecycle management of a next-generation UE5 tactical shooter game from vertical slice to mass production and live operations.
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新一代在研SLG--2D场景原画师(写实)
Tencent
Shanghai, China
Design 2D realistic scenes for SLG games, including architecture, natural environments, city layouts, and terrain.
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小游戏策划-战斗方向
Tencent
Shenzhen, China
Design PVE/PVP combat frameworks, game rules, skill sets, and battlefield layouts for mobile mini-games.
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2D角色原画指导
Tencent
Shanghai, China
Lead 2D character concept art design direction and quality control for game projects.
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QQ飞车手游-UI视觉设计师-新星引力计划
Tencent
Shenzhen, China
Design system gameplay packaging, original art backgrounds, and interactive effect demos for a mobile racing game.
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S工作室-预研项目-战斗策划-3C/动作方向
Tencent
Shenzhen, China
Design and optimize core 3C (Camera/Character/Control) feel, high-mobility movement systems, and close-combat action systems for a shooter game.
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游戏过场动画导演
Tencent
Shenzhen, China
Directing cutscenes, showcase animations, and PVs for video games, managing production pipelines, and ensuring high-quality creative delivery.
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灰境行者-资深动画师
Tencent
Shanghai, China
Designing level narrative animations, storyboarding, and animation assets based on game world concepts.
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雪中悍刀行-资深3D角色设计师
Tencent
Guangzhou, China
Senior 3D character designer for wuxia games, responsible for defining production pipelines, leading high-quality character modeling and texturing, and solving technical art challenges.
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腾讯游戏 TCG /CCG线下卡牌设计师
Tencent
Shenzhen, China
Design TCG/CCG cards from concept to production, covering characters, scenes, and items to ensure tonal consistency and collectibility.
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NBA2KOnline端游产品-游戏交互策划
Tencent
Shanghai, China
Designing in-game systems, gameplay mechanics, and events for NBA2K ONLINE 2, focusing on information architecture, user flows, wireframes, and prototypes.
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PUBG Mobile-技术策划-编辑器方向(新星引力计划)
Tencent
Shenzhen, China
Design and develop game editors, module tools, pipelines, and middleware to enhance production efficiency and support content creation workflows.
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《使命召唤手游》视觉设计师
Tencent
Shenzhen, China
Design UI visuals and visual interaction flows for a mobile FPS game, ensuring alignment with gameplay mechanics and project IP tone.
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《暗区突围》端游-战斗策划
Tencent
Shanghai, China
Design and implement combat mechanics, character health states, and equipment systems for a realistic-style PC shooter game.
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研发项目管理-音频方向
Tencent
Shenzhen, China
Manage the end-to-end lifecycle of game audio production, including planning, execution, monitoring, and release, while coordinating resources to ensure version delivery.
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次世代UE5战术射击端游-美术项目管理(APM)
Tencent
Shenzhen, China
Managing art development plans, resource allocation, and cross-functional collaboration for a next-generation UE5 tactical shooter PC game.
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J3-UE5微恐射击-资深商业化策划
Tencent
Shenzhen, China
Design and optimize monetization systems, pricing strategies, and economic models for a UE5-based horror-shooter game to drive player engagement and revenue.
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2D角色原画设计(二次元)
Tencent
Shanghai, China
Design 2D character concept art including full-body illustrations, costumes, expressions, and lighting for female-oriented games.
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《王者荣耀》国际版-资深游戏视觉设计师
Tencent
Chengdu, China
Senior game visual designer responsible for UI operational module packaging, icon/logo design, and UI resource management for Honor of Kings international version.
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金铲铲之战-战斗策划
Tencent
Shenzhen, China
Design and implement combat systems and gameplay mechanics for a competitive auto-battler game, collaborating with Riot designers.
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AI互动影游-AI游戏客户端开发工程师
Tencent
Shenzhen, China
Design and develop the client for AI interactive film games, integrating AI agents with game mechanics to deliver immersive experiences.
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背景アーティスト|Environment Artist
Tencent
Tokyo, Japan
Creating 3D background art, environments, and objects for an in-development AAA game title to deeply express the game's world view.
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3D 场景地编负责人
Tencent
Shenzhen, China
Lead 3D environment artist and level designer responsible for defining scene art styles, building standardized production pipelines, and overseeing level white-boxing, terrain creation, asset integration, lighting, and performance optimization.
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《王者荣耀》2D分镜动画导演
Tencent
Shenzhen, China
Directing 2D design and production for official hero and skin entrance animations in Honor of Kings.
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UE微恐轻动作项目-资深战斗策划(3C方向)
Tencent
Shenzhen, China
Designing and tuning combat 3C frameworks for micro-horror light-action games, focusing on character/weapon hit feedback, camera shake, and tactile feel to balance tension and satisfaction.
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游戏过场动画预演师
Tencent
Shenzhen, China
Pre-visualization of cutscenes for video games, translating storyboards into 3D camera setups, blocking, and rough animation to validate pacing and technical feasibility.
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预研项目-高级技术美术(UE5材质灯光方向)
Tencent
Shanghai, China
Design material rendering solutions, write Shaders, and create special textures to achieve visual effects in Unreal Engine 5 for game scenes and characters.
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在研3A修仙游戏-动画绑定师
Tencent
Shanghai, China
Creating high-quality rigging for console-level game characters and faces, developing animation pipeline tools, and integrating AI technologies for efficiency.
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《使命召唤手游》动效设计师
Tencent
Shenzhen, China
Design and implement core motion graphics for a mobile FPS game, ensuring clear visual feedback for interactions like shooting, reloading, and taking damage.
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《王者荣耀》UGC-场景原画设计
Tencent
Shenzhen, China
Design UGC maps and MOBA map concepts for a mobile MOBA game, creating 2D scene visual systems that align with game mechanics and player needs.
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在研3A修仙游戏-NPC系统策划
Tencent
Shanghai, China
Design, plan, and optimize core gameplay experiences for an in-development 3A cultivation (Xianxia) game, specifically focusing on the NPC system.
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雪中悍刀行-资深游戏特效设计师
Tencent
Guangzhou, China
Creating high-quality visual effects for scenes, characters, monsters, and items in a game using Unreal Engine 5.
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雪中悍刀行-资深战斗策划
Tencent
Guangzhou, China
Design and implement character combat mechanics, animations, and visual effects for an ARPG/ACT game.
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《逆战:未来》-高级项目经理(美术PM)
Tencent
Shenzhen, China
Senior Art Project Manager responsible for planning art feature development, optimizing production pipelines, and ensuring version delivery for a game project.
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在研剑来IP单机游戏-资深场景物件设计师
Tencent
Shenzhen, China
Designing and producing high-quality scene assets and objects for a single-player game based on the 'Jian Lai' IP.
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在研剑来IP单机游戏-资深SD材质师
Tencent
Shenzhen, China
Creating high-fidelity procedural texture materials for a single-player game based on the 'Jian Lai' IP, focusing on realistic fabrics, leather, and environmental surfaces.
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在研UE5项目-资深关卡策划
Tencent
Shanghai, China
Designing core level experiences for a 3D close-quarters search, fight, and extraction game, ensuring stability and quality through design standards and reviews.
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在研剑来IP单机游戏-资深特效设计师
Tencent
Shenzhen, China
Design and produce core gameplay VFX for a single-player game based on the 'Jian Lai' IP, covering scenes, characters, monsters, and items.
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《逆战:未来》交互设计师
Tencent
Shenzhen, China
Designing combat gameplay interactions and optimizing player experience for a PVE shooting/Roguelike game.
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