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在研项目-关卡策划-新星引力计划

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Designing level gameplay, modes, monsters, maps, and event mechanics for shooting games.

Role type

Level Designer (FPS/TPS)

Builds

Level prototypes and core gameplay modules for shooting games

Domain

Video Games / Level Design

Required skills

Level design, 3D software, UE4/5, FPS/TPS game mechanics, prototyping

Preferred skills

Published game experience, shooting game development experience

Technologies

UE4, UE5

Responsibilities

Design level gameplay and modes; Design monsters, maps, and event mechanics; Optimize gameplay content

Seniority

Mid-level, hands-on IC

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