在研项目-关卡策划-新星引力计划
Core
Designing level gameplay, modes, monsters, maps, and event mechanics for shooting games.
Role type
Level Designer (FPS/TPS)
Builds
Level prototypes and core gameplay modules for shooting games
Domain
Video Games / Level Design
Required skills
Level design, 3D software, UE4/5, FPS/TPS game mechanics, prototyping
Preferred skills
Published game experience, shooting game development experience
Technologies
UE4, UE5
Responsibilities
Design level gameplay and modes; Design monsters, maps, and event mechanics; Optimize gameplay content
Seniority
Mid-level, hands-on IC
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