《使命召唤手游》技术美术(渲染)
Core
Design rendering solutions, write Shaders, and optimize pipelines to achieve visual effects for scenes and characters in a mobile game.
Role type
Technical Artist (Rendering)
Builds
Mobile game scenes and characters with high-fidelity visual effects
Domain
Mobile gaming, Real-time rendering
Required skills
Shader programming (GLSL/HLSL/CG), Real-time rendering pipeline, PBR theory, Physics-based lighting, DCC tools (3ds Max/Maya/SD/SP), Mobile platform optimization, Pipeline tool development
Preferred skills
Mobile platform technical constraints knowledge, Visual effects (VFX) integration, Post-processing techniques
Technologies
Unreal Engine, Unity Engine, OpenGL ES, 3ds Max, Maya, Substance Designer, Substance Painter
Responsibilities
Design rendering solutions and write Shaders with artists and engineers; Build Lookdev environments for scenes and characters; Research and integrate new graphics technologies; Create visual prototypes to validate art direction; Optimize art pipelines and develop tools for workflow efficiency; Define art resource standards and maintain technical documentation.
Seniority
Mid-level, hands-on IC