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《使命召唤手游》技术美术(渲染)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design rendering solutions, write Shaders, and optimize pipelines to achieve visual effects for scenes and characters in a mobile game.

Role type

Technical Artist (Rendering)

Builds

Mobile game scenes and characters with high-fidelity visual effects

Domain

Mobile gaming, Real-time rendering

Required skills

Shader programming (GLSL/HLSL/CG), Real-time rendering pipeline, PBR theory, Physics-based lighting, DCC tools (3ds Max/Maya/SD/SP), Mobile platform optimization, Pipeline tool development

Preferred skills

Mobile platform technical constraints knowledge, Visual effects (VFX) integration, Post-processing techniques

Technologies

Unreal Engine, Unity Engine, OpenGL ES, 3ds Max, Maya, Substance Designer, Substance Painter

Responsibilities

Design rendering solutions and write Shaders with artists and engineers; Build Lookdev environments for scenes and characters; Research and integrate new graphics technologies; Create visual prototypes to validate art direction; Optimize art pipelines and develop tools for workflow efficiency; Define art resource standards and maintain technical documentation.

Seniority

Mid-level, hands-on IC

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