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《三角洲行动》高级交互设计师

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design narrative-driven, emotional, and balanced interactive experiences for a tactical shooter game, aligning UI/UX with the game's worldview and player insights.

Role type

Senior Interactive Designer (Game)

Builds

In-game interfaces, interaction flows, and narrative-driven UI elements for a mobile/PC tactical shooter.

Domain

Gaming (Tactical Shooter)

Deliverable

product features

Required skills

Game interaction design, user empathy, narrative design, competitive analysis, design strategy, cross-functional leadership, visual design fundamentals, industry trend analysis, experience synthesis, project management

Preferred skills

Deep understanding of user psychology, ability to switch between expert and novice perspectives, innovation in game UI, strategic thinking

Technologies

Game engines (implied), prototyping tools, design software

Responsibilities

Research and optimize interactive systems for gameplay balance and narrative cohesion; analyze industry trends and competitor designs to inform product architecture; define creative interaction forms that support game storytelling; document and standardize successful design patterns; develop and execute design strategies based on market, player, and IP insights.

Seniority

Senior, hands-on IC with leadership responsibilities

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