《三角洲行动》高级交互设计师
Core
Design narrative-driven, emotional, and balanced interactive experiences for a tactical shooter game, aligning UI/UX with the game's worldview and player insights.
Role type
Senior Interactive Designer (Game)
Builds
In-game interfaces, interaction flows, and narrative-driven UI elements for a mobile/PC tactical shooter.
Domain
Gaming (Tactical Shooter)
Deliverable
product features
Required skills
Game interaction design, user empathy, narrative design, competitive analysis, design strategy, cross-functional leadership, visual design fundamentals, industry trend analysis, experience synthesis, project management
Preferred skills
Deep understanding of user psychology, ability to switch between expert and novice perspectives, innovation in game UI, strategic thinking
Technologies
Game engines (implied), prototyping tools, design software
Responsibilities
Research and optimize interactive systems for gameplay balance and narrative cohesion; analyze industry trends and competitor designs to inform product architecture; define creative interaction forms that support game storytelling; document and standardize successful design patterns; develop and execute design strategies based on market, player, and IP insights.
Seniority
Senior, hands-on IC with leadership responsibilities