技术美术-小游戏方向
Core
Technical Artist for mobile games, bridging art assets and engine implementation using Unity to deliver visual effects and performance.
Role type
Technical Artist (Mobile Games)
Builds
Mobile game projects with optimized visual effects and assets
Domain
Mobile Gaming / Real-time Rendering
Required skills
Unity, Shader Graph, HLSL, URP/SRP, 3D asset pipeline, Rigging, Skinning, Animation Pipeline, Performance Optimization, Profiler tools
Preferred skills
Aesthetic judgment, Gameplay readability balance
Technologies
Unity, Shader Graph, HLSL, URP, SRP, Unity Profiler, Frame Debugger, RenderDoc
Responsibilities
Develop and optimize Shaders, materials, and rendering effects for characters, scenes, and VFX; Resolve technical issues in modeling, rigging, skinning, and animation; Analyze and optimize rendering performance (Draw Calls, particles, models); Integrate art assets into the engine from production to final build.