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Product & Design
› Game & Level Design
Game & Level Design
1,243 open positions
NBA2KOnline端游产品-游戏交互策划
Tencent
Shanghai, China
Designing in-game systems, gameplay mechanics, and events for NBA2K ONLINE 2, focusing on information architecture, user flows, wireframes, and prototypes.
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腾讯游戏 TCG /CCG线下卡牌设计师
Tencent
Shenzhen, China
Design TCG/CCG cards from concept to production, covering characters, scenes, and items to ensure tonal consistency and collectibility.
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雪中悍刀行-资深3D角色设计师
Tencent
Guangzhou, China
Senior 3D character designer for wuxia games, responsible for defining production pipelines, leading high-quality character modeling and texturing, and solving technical art challenges.
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灰境行者-资深动画师
Tencent
Shanghai, China
Designing level narrative animations, storyboarding, and animation assets based on game world concepts.
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开放世界-资深角色原画设计师(上海)
Tencent
Hangzhou, China
Conceptual design for characters and visual world-building in a commercial-scale open-world game.
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开放世界-3C策划(上海)
Tencent
Hangzhou, China
Design and implement core 3C (Character, Camera, Combat) mechanics for an open-world ARPG, including character movement, camera rules, and enemy behaviors.
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游戏过场动画导演
Tencent
Shenzhen, China
Directing cutscenes, showcase animations, and PVs for video games, managing production pipelines, and ensuring high-quality creative delivery.
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S工作室-预研项目-战斗策划-3C/动作方向
Tencent
Shenzhen, China
Design and optimize core 3C (Camera/Character/Control) feel, high-mobility movement systems, and close-combat action systems for a shooter game.
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天美《怪物猎人:旅人》-系统策划
Tencent
Shenzhen, China
Design and implement core game systems including progression, gameplay mechanics, and features for a Monster Hunter-style action game.
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《王者荣耀世界》游戏美宣画负责人
Tencent
Chengdu, China
Lead the production and quality control of game promotional assets including character art, illustrations, and posters for 'Honor of Kings World'.
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小游戏策划-战斗方向
Tencent
Shenzhen, China
Design PVE/PVP combat frameworks, game rules, skill sets, and battlefield layouts for mobile mini-games.
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开放世界-游戏视频导演(综合)(上海)
Tencent
Hangzhou, China
Directing cinematic cutscenes, showreels, and PVs for open-world games, translating audio-visual requirements into production plans and creative scripts.
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新一代在研SLG--2D场景原画师(写实)
Tencent
Shanghai, China
Design 2D realistic scenes for SLG games, including architecture, natural environments, city layouts, and terrain.
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魔方在研轻动作风格化游戏预研项目技术美术专家(动画向)
Tencent
Shenzhen, China
Designing and implementing high-fidelity animation systems for action-oriented games, focusing on state machines, animation trees, and pipeline architecture.
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金铲铲之战-3D特效设计师
Tencent
Shenzhen, China
Creating full-category 3D game effects for a MOBA/Auto-battler title, including in-game hero skills, UI animations, and battle scene atmosphere.
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UE5自研IP跨平台射击游戏-3D武器设计
Tencent
Shenzhen, China
Lead 3D weapon model and texture asset creation for a cross-platform UE5 shooter, ensuring quality and performance standards while establishing art pipelines.
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UE5自研IP跨平台射击游戏-战斗策划
Tencent
Shenzhen, China
Design and refine combat experience for a cross-platform shooter, focusing on gun handling, recoil, hit feedback, TTK, and movement mechanics.
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魔方工作室-AI技术美术(流程工具向)
Tencent
Shenzhen, China
Develops pipeline tools and services to optimize art production workflows, manage tasks, and improve efficiency for game art teams.
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《王者荣耀世界》资深怪物策划(副本向)
Tencent
Shanghai, China
Design and implement architecture and content for multiplayer dungeon raids, including core combat mechanics, boss skills, and AI behavior trees.
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光与夜之恋-系统策划-新星引力计划
Tencent
Shanghai, China
Design and develop game systems and events for a mobile dating simulation game, focusing on gameplay mechanics, interaction flows, and data tables.
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《三角洲行动》叙事策划
Tencent
Shenzhen, China
Design and create narrative content, operator profiles, and core gameplay systems including monetization and level design for a tactical shooter game.
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腾讯游戏-AI游戏策划-世界模型
Tencent
Shanghai, China
Design and explore AI-driven interactive video experiences and digital humans for gaming and social entertainment, focusing on low-latency, physically consistent interactions.
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小游戏策划
Tencent
Shenzhen, China
Designing combat systems, game mechanics, and monetization strategies for tower defense, card, strategy, and battle games.
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UE5自研IP跨平台射击游戏-数值策划
Tencent
Shenzhen, China
Design, model, and maintain core numerical modules including game economy, combat stats, and progression systems to ensure long-term system health.
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魔方工作室-AI技术美术(美术向)
Tencent
Shenzhen, China
Build and explore frontier AIGC workflows to drive technology implementation in art production for game development.
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UE5自研IP跨平台射击游戏-关卡策划
Tencent
Shenzhen, China
Designing and building level layouts for a cross-platform shooter game using 2D tools and 3D software, implementing gameplay modules via Blueprints, and optimizing based on player data and feedback.
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OG项目组-高级战斗策划
Tencent
Shenzhen, China
Designing and implementing combat systems, including combat flow, weapons, equipment, and character attributes, to ensure depth and variety in game battles.
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《逆战端游》-关卡策划-(深圳/武汉)
Tencent
Wuhan, China
Design and build PVE maps, AI behaviors, bosses, and events for a PC shooter game, analyzing market trends to define new modes and optimizing based on player data.
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3D动作游戏《狩》-3D动画专家(深圳/上海)
Tencent
Shanghai, China
Creating 3D character, creature, and cutscene animations for a 3D action game, focusing on combat and performance sequences.
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游戏AI化管线建设负责人
Tencent
Shenzhen, China
Define strategic roadmap for AI transformation across the full game development lifecycle, identifying high-value AI application scenarios and driving scalable implementation.
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J3-UE5微恐射击-技术美术(动作)
Tencent
Shenzhen, China
Build and maintain character/biological animation systems, develop engine animation pipelines, process motion capture data, and create automation tools for game animation production.
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UE5自研IP跨平台射击游戏-3D动作设计
Tencent
Shenzhen, China
Creating high-quality first/third-person weapon animations for a cross-platform shooter game, ensuring smoothness and stability in real-time rendering.
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自研IP二次元项目-资深动效设计师
Tencent
Shanghai, China
Define and design dynamic visual styles for game interfaces within a self-developed 2D animation project, ensuring consistency between design concepts and engine implementation.
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《王者荣耀世界》资深关卡策划
Tencent
Shanghai, China
Design and build game levels (PVP/PVE maps, AI, monsters, events) for a 3D open-world game, ensuring technical feasibility and high-quality gameplay/visuals.
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互动影游编剧
Tencent
Shenzhen, China
Design narrative architecture and write scripts for interactive video games, managing branching storylines, multiple endings, and player emotional pacing.
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《逆战:未来》3D特效设计(怪物)
Tencent
Shenzhen, China
Design and produce full-scope 3D skill effects for key characters and large Bosses in a 3D game, ensuring high quality and performance.
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Unreal Engine Rendering & Cinematics Specialist
Togethergroup
Sarasota, Imerza
Create high-quality cinematic sequences, photorealistic still images, and optimized rendering pipelines for architectural visualization projects.
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J3-UE5微恐射击-实录导演
Tencent
Shenzhen, China
Directing real-machine promotional videos (gameplay, operations, commercialization, cutscenes) for micro-horror FPS games, including scriptwriting, storyboarding, and post-production oversight.
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魔方技术中心-高级技术美术-Pipeline TA方向
Tencent
Shenzhen, China
Design, develop, and maintain game art pipeline tools and systems to optimize asset production, workflow, validation, and release processes.
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《逆战:未来》资深系统策划
Tencent
Shenzhen, China
Design and implement PVP gameplay systems including matchmaking, ranked modes, and settlement features for a competitive shooter game.
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3D动作游戏《狩》-资深2D角色设计师-武器方向-(深圳/上海)
Tencent
Shenzhen, China
Design modern cold-weapon assets (daggers, swords, greatswords) for a 3D action game, utilizing futuristic materials and skins.
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OG项目组-资深叙事设计师
Tencent
Shenzhen, China
Assist the Chief Narrative Designer in developing and writing game stories, character arcs, and dialogue for single or multi-character roles.
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渲染向技术指导
Tencent
Shenzhen, China
Provide rendering and material technical support to artists, analyze scene quality, and design asset production pipelines for game development.
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