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Product & Design
› Game & Level Design
Game & Level Design
1,700 open positions
S工作室-预研项目-AI策划
Tencent
Shenzhen, China
Designing and implementing AI bot behaviors for PVP and PVE game elements, building AI workflows to improve R&D efficiency, and exploring generative AI for new gameplay mechanics.
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Supercell游戏《荒野乱斗》-资深动画设计师
Tencent
Shenzhen, China
Design and produce character performances, scene animations, and skill animations for the mobile game Brawl Stars.
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《三角洲行动》-概念设计负责人
Tencent
Shenzhen, China
Lead concept design for characters, hard-surface assets, environments, and commercial packaging for a tactical shooter game.
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《洛克王国:世界》-视觉设计师(资深)
Tencent
Shenzhen, China
Lead creative visual proposals for the game UI system, defining the overall visual packaging direction based on the game's worldview and product requirements across styles like 2D, console, realistic, and cinematic.
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J3-UE5微恐射击-实录导演
Tencent
Shenzhen, China
Directing real-machine promotional videos (gameplay, operations, commercialization, cutscenes) for micro-horror FPS games, including scriptwriting, storyboarding, and post-production oversight.
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UE5自研IP跨平台射击游戏-3D场景设计
Tencent
Shenzhen, China
Designing and optimizing 3D environments and levels for a cross-platform shooter game using Unreal Engine 5.
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AI视频游戏策划(不问凡尘) - 江南工作室
ByteDance
杭州
Designing game systems and mechanics, specifically exploring AI video expression and interaction within RPG/shooter games.
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UE5自研IP跨平台射击游戏-数值策划
Tencent
Shenzhen, China
Design, model, and maintain core numerical modules including game economy, combat stats, and progression systems to ensure long-term system health.
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《三角洲行动》-角色概念设计
Tencent
Shenzhen, China
Design character concepts, visual traits, and commercial packaging for a tactical shooter game, ensuring high-quality implementation and global appeal.
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《暗区突围》手游-高级2D场景设计师
Tencent
Shenzhen, China
Design 2D game scenes, atmosphere concept art, and environmental packaging for in-game commercial items for a tactical FPS mobile game.
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Art Director (Hraymo)
Hraymo
Remote
Lead art and animation team to create 2D graphics and concepts for slot games, ensuring optimal performance on desktop and mobile devices.
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Game Designer
IXILIX
Remote
Create engaging slot games by developing visual concepts, shaping game features, and improving the look and feel of new and existing games.
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Technical artist
Onlyplay
Віддалено
Technical artist supporting the art department in a slot game development company by preparing art materials for handoff to animators, developers, and marketing.
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[Art] Realistic 3D Level Artist, Middle G5 (future opportunities) active
Room 8 Group
Ukraine
Assembling game scenes and creating photoreal environments using modern game engines.
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[Art] Lighting Artist Middle (rep active)
Room 8 Group
Malaysia
Create beautiful scenes through lighting that enhances storytelling, gameplay, and atmosphere in real-time environments and cinematics.
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sandbox - [Art] 3D Weapons Lead Artist
Room 8 Group
Ukraine
Lead 3D artist responsible for creating weapon assets for AAA games and leading the team's performance and development.
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sandbox - [Art] Realistic 3D Characters Team Lead
Room 8 Group
Spain
Lead a team of character artists to create photorealistic 3D characters, animals, and creatures for game worlds.
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sandbox - [Art] Realistic 3D Characters Project Lead, Senior
Room 8 Group
Poland
Lead photorealistic character art projects for games, managing quality, workflow, and technical specifications for high-poly/low-poly models.
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sandbox - [Art] Stylized 3D Characters Artist, Senior
Room 8 Group
Poland
Creating high-poly and low-poly models of stylized characters for games based on given concepts.
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sandbox - [Art] Realistic 3D Characters Project Lead, Middle
Room 8 Group
Poland
Lead artist responsible for photoreal character creation, team leadership, and quality control in game development.
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sandbox - [Art] Realistic 3D Characters Artist, Senior
Room 8 Group
Poland
Creating high-poly and low-poly models of photorealistic characters and creatures based on provided concepts, including UV mapping, texture baking, and texture creation.
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sandbox - [Art] 3D Weapons Artist, Senior
Room 8 Group
Poland
Creating hard surface assets, specifically weapons and equipment, for AAA games from blockout to engine implementation.
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[Art] [Freelance] Realistic Environment Concept Artist/Weapon Artist (Middle-Senior)
Room 8 Group
Ukraine
Creation of environmental concepts, vehicles, props, and level dressing from sketches to final rendering using a 3D pipeline, with a focus on realistic environments and weapon design.
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2D Artist
Hraymo
Remote
Create high-quality 2D assets for slot games from concept to final art ready for animation.
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Sound Designer (Hraymo)
Hraymo
Remote
Creating original sound effects and music for slot game projects, tightly integrated with gameplay and animation.
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Senior 2D Unity Animator
MatchMakers
Poland
Creating high-quality 2D animations for game mechanics, UI, and UX feedback in Unity and Spine to enhance clarity and emotional response.
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Senior AI Effect Experience Designer- TikTok Design
TikTok
San Jose, United States of America
Design and develop social games, effect-based shooting experiences, and the Effect House toolchain to drive user engagement and content creation on TikTok.
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3D Artist (Animation) - TikTok Design LIVE Gifts & Effects
TikTok
Sydney, Australia
Design and launch virtual gifts and effects (animations, mini-games, IP characters) for TikTok LIVE to drive user engagement and creator growth.
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Lead Real-Time Artist
Togethergroup
Sarasota, Imerza
$100k
Lead a studio of 3-4 artists in building gigaproject-scale real-time environments for digital twins, hospitality, and mixed-use developments using Unreal Engine 5.
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[Art] Realistic 3D Environment Artist, Senior (CDPR) active
Room 8 Group
Ukraine
Creating high-fidelity 3D environments, hardsurface assets, and weapons for video games from block-out to engine export.
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[Art] Realistic 3D Environment Lead Artist (PUBG) active
Room 8 Group
Ukraine
Lead artist responsible for overseeing photorealistic 3D environment and hard surface asset production for console and PC games.
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[Art] Lighting Team Lead
Room 8 Group
Poland
Drive quality and professional development of the Lighting discipline across the studio by acting as the primary artistic and technical expert, solving complex lighting challenges, and mentoring the team.
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[Art] Realistic 3D Environment Artist, Middle G5 (future opportunities) active
Room 8 Group
Ukraine
Creating photorealistic 3D environments, hard-surface assets, and weapons for video games from block-out to engine export.
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[Art] Realistic 3D Level Artist, Senior G8 (IW) active
Room 8 Group
Ukraine
Senior 3D Level Artist responsible for assembling game scenes, creating photoreal environments, and optimizing assets within modern game engines.
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[Art] Realistic 3D Hard Surface Artist, Senior
Room 8 Group
Canada (Quebec)
Creating hard surface assets (vehicles, weapons, equipment) for AAA games from blockout to engine implementation.
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[Art] Realistic 3D Hard Surface Artist, Senior G8 (Dice potential request)
Room 8 Group
Ukraine
Creating hard surface assets (weapons, equipment) for AAA games from blockout to engine implementation.
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[Art] Realistic 3D Environment Project Lead/Team Lead (active)
Room 8 Group
Ukraine
Lead and create realistic and semi-realistic 3D environments for console and PC games, setting quality standards and managing artistic pipelines.
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[Art] Realistic 3D Characters Grooming Artist, Middle
Room 8 Group
Ukraine
Creating AAA realistic hair, facial hair, fur, and feathers for game characters and animals.
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sandbox - [Art] Realistic 3D Hard Surface Artist, Senior
Room 8 Group
Poland
Creating realistic hard surface assets (weapons, equipment) for AAA games from blockout to engine implementation.
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sandbox - [Art] Realtime VFX Artist, Middle
Room 8 Group
Remote
Create original particle systems, model objects for effects, and develop drawn/procedural textures for real-time visual effects in game engines.
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和平精英-资深2D角色设计师(英雄设计)
Tencent
Shenzhen, China
Concept design and original art creation for hero characters in new game modes, integrating visual presentation with gameplay mechanics.
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游戏交互设计师(二次元向) - Bluesea Studio
ByteDance
北京
Designing information architecture, user flows, interface layouts, and interaction prototypes for complex game systems to enhance player experience.
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高级/资深场景原画(代号对决) - Bluesea Studio
ByteDance
北京
Designing level maps, atmosphere art, and 3D asset breakdowns for game scenarios.
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游戏3D动画设计师(科幻IP射击项目) - 江南工作室
ByteDance
杭州
Design and benchmark 3D animations for characters, mechs, monsters, and weapons in a sci-fi IP shooter game to ensure natural, expressive, and impactful motion.
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游戏资深关卡策划(科幻IP PVE射击项目关卡叙事方向) - 江南工作室
ByteDance
杭州
Design and implement high-quality narrative and gameplay levels for a sci-fi IP PVE shooter, focusing on mission flow, spatial layout, combat experience, and level white-boxing.
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3D动作策略游戏《虚环》-资深叙事策划
Tencent
Shenzhen, China
Designing and writing narrative content, character stories, and dialogue for a 3D action strategy game.
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游戏资深SD材质美术设计师 - 心光工作室
ByteDance
杭州
Develop, produce, and iterate Substance Designer (SD) intelligent materials for next-gen game scenes and props to deliver high-quality assets.
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《王者万象棋》3D动画设计师
Tencent
Chengdu, China
Design storyboards and camera animations for scene presentation, create character skill and performance animations for in-game and out-of-game contexts, and edit animations within the game engine.
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小游戏策划-数值+商业化方向
Tencent
Shenzhen, China
Design combat systems, numerical balance, and monetization for tower defense, strategy, and battle games; build PVE/PVP gameplay loops and difficulty curves.
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《三角洲行动》商业化表现TA
Tencent
Shanghai, China
Design and implement technical solutions for visual effects, including weapon material design and high-performance rendering optimization.
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