[Art] Realistic 3D Level Artist, Senior G8 (IW) active
Core
Senior 3D Level Artist responsible for assembling game scenes, creating photoreal environments, and optimizing assets within modern game engines.
Role type
Senior IC 3D Level Artist
Builds
Photoreal game levels and environments
Domain
Video game development (3D art, level design)
Required skills
UE4, UE5, 3D modeling (ZBrush, Maya, 3dsMax), modular asset systems, scene optimization, UV mapping, Substance Painter, Substance Designer, PBR materials, stage lighting, concept interpretation
Preferred skills
Next-gen console experience, UE4 Blueprinting scripting, vegetation creation pipelines
Technologies
UE4, UE5, ZBrush, Maya, 3dsMax, Substance Painter, Substance Designer
Responsibilities
Assembling asset scenes according to descriptions and scripts; Creating PBR materials for models; Creating assets based on given concepts; Working with stage lighting; Optimizing finished objects for technical limitations; Working with game engines