sandbox - [Art] Realistic 3D Characters Artist, Senior
Core
Creating high-poly and low-poly models of photorealistic characters and creatures based on provided concepts, including UV mapping, texture baking, and texture creation.
Role type
Senior 3D Character Artist
Builds
Photorealistic characters and creatures for PC and console game projects
Domain
Video Games
Required skills
High-poly sculpting, SubD modeling, topology optimization, cloth simulation, human anatomy knowledge, hard surface modeling, texturing, modern pipeline understanding, concept design interpretation
Preferred skills
Game-ready hair creation, creature design, game engine familiarity, drawing skills, rigging and animation pipeline understanding
Technologies
ZBrush, Max, Maya, Marvelous Designer, Substance Painter, Unreal Engine 4, Unreal Engine 5
Responsibilities
Create high-poly and low-poly models of photorealistic characters and creatures, Develop clean UV mapping and perform texture baking, Create high-quality photorealistic textures, Work with game engines
Seniority
Senior, hands-on IC