[Art] Realistic 3D Level Artist, Middle G5 (future opportunities) active
Core
Assembling game scenes and creating photoreal environments using modern game engines.
Role type
Mid-level 3D Level Artist
Builds
Game levels and scenes
Domain
Video game development
Required skills
UE4, UE5, 3D modeling (Zbrush, Maya, 3dsMax), modular asset systems, scene optimization, UV mapping, Substance Painter, Substance Designer, PBR materials, stage lighting, concept interpretation
Preferred skills
Next-gen console experience, UE4 Blueprinting scripting, vegetation creation pipelines
Technologies
UE4, UE5, Zbrush, Maya, 3dsMax, Substance Painter, Substance Designer
Responsibilities
Assembling assets scenes, Creation of PBR materials for models, Creation of assets with given concepts and requirements, Working with stage lighting, Optimisation of finished objects, Working with game engines