Lead Real-Time Artist
Core
Lead a studio of 3-4 artists in building gigaproject-scale real-time environments for digital twins, hospitality, and mixed-use developments using Unreal Engine 5.
Role type
Senior Lead Real-Time Artist (hands-on production + leadership)
Builds
Gigaproject-scale real-time environments, digital twins, high-end sales center experiences
Domain
Real-time rendering, architectural visualization, digital twins
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (real-time environments)
Required skills
Unreal Engine 5 (Lumen, Nanite, PCG), BIM/CAD-to-UE5 pipelines (Revit, Rhino, SketchUp, Datasmith), Perforce, Jira, 3ds Max/Blender, team management, QA standards, pre-production technical setup, mentorship
Preferred skills
Architectural visualization background, Houdini, Substance, Pixel Streaming knowledge, FF&E familiarity
Technologies
Unreal Engine 5, Lumen, Nanite, PCG, Revit, Rhino, SketchUp, Datasmith, Perforce, Jira, 3ds Max, Blender, Houdini, Substance
Responsibilities
Lead studio of 3-4 artists on concurrent projects, build alongside team as producing lead, own studio-level QA, lead project kickoffs and distribute knowledge, reduce specialist dependencies, lead pre-production technical setup, contribute to UE5 pipeline improvements, mentor artists, represent studio work to clients, recommend hiring decisions
Seniority
Senior, hands-on IC with leadership responsibilities