[Art] Realistic 3D Hard Surface Artist, Senior G8 (Dice potential request)
Core
Creating hard surface assets (weapons, equipment) for AAA games from blockout to engine implementation.
Role type
Senior 3D Hard Surface Artist
Builds
Hard surface models, textures, and optimized game assets
Domain
Video Games / 3D Modeling
Required skills
Hard surface modeling, Retopology, UV mapping, Texture baking, Substance Painter, Game engine integration, CAD modeling, Modular systems
Preferred skills
Substance Designer, Marvelous Designer, Marmoset Toolbag, PureRef
Technologies
Maya, Blender, 3Ds Max, ZBrush, Substance Painter, Substance Designer, UnrealEngine 4, Unity, Lumberyard, Marmoset Toolbag, PureRef
Responsibilities
Create high-poly and low-poly models of hard surface objects, Create optimal UV mapping and texture baking, Make photorealistic texturing, Work with game engines