[Art] Realistic 3D Environment Artist, Senior (CDPR) active
Core
Creating high-fidelity 3D environments, hardsurface assets, and weapons for video games from block-out to engine export.
Role type
Senior 3D Environment Artist (Hardsurface/Weapons)
Builds
Photorealistic game assets (environments, hardsurfaces, weapons)
Domain
Video Game Development
Required skills
High-poly sculpting in ZBrush, SubD modeling in Max/Maya, low-poly modeling, UV mapping, texturing in Substance Painter, material creation in Substance Designer, modular asset system knowledge, concept interpretation
Preferred skills
Game engine scene assembly (Unreal Engine 4, Unity), plant creation pipelines
Technologies
ZBrush, 3ds Max, Maya, Substance Painter, Substance Designer, Unreal Engine 4, Unity
Responsibilities
Create high-poly and low-poly models of environments, hardsurface assets, and weapons based on concepts; Create optimal UV mapping and texture baking; Perform photorealistic texturing; Create materials in Substance Designer; Work in game engines