[Art] Realistic 3D Environment Lead Artist (PUBG) active
Core
Lead artist responsible for overseeing photorealistic 3D environment and hard surface asset production for console and PC games.
Role type
Senior IC 3D Environment Lead Artist
Builds
Photorealistic game environments, hard surface props, and weapon designs
Domain
Video Games / AAA Game Development
Required skills
Photorealistic environment modeling, Hard surface modeling, UV mapping, Texture baking, Game engine integration, Technical specification creation, Team leadership, Project estimation, Quality assurance, Pipeline management
Preferred skills
Weapon design, Low-resolution topology creation, Emerging technology research
Technologies
Game engines
Responsibilities
Lead projects for console and PC in the realm of 3D realistic environments; Model photorealistic environments and hard surface assets; Create clean, low-resolution game topology, optimal UV mapping, and texture baking; Texture photoreal environment and hard surface assets; Work with game engines; Final assembly in accordance with requirements; Research new programs and techniques; Ensure quality of artists' work; Assist in resolving artistic and technical issues; Organize team work; Create technical specifications and guidelines.
Seniority
Senior, hands-on IC with leadership responsibilities