CareerPlan

[Art] Lighting Artist Middle (rep active)

MalaysiaFull-time2026-10-19 → 2026-11-10

Core

Create beautiful scenes through lighting that enhances storytelling, gameplay, and atmosphere in real-time environments and cinematics.

Role type

Middle Lighting Artist (real-time game development)

Builds

Real-time game environments and cinematics

Domain

Video game development / Real-time rendering

Required skills

Unreal Engine (Lumen, baked lighting, Lightmass), DCC tools (Maya, 3ds Max), real-time rendering, performance optimization, PBR workflows, color composition, atmosphere design

Preferred skills

Cinematic lighting, virtual production, color grading, tone mapping, HDR workflows, scripting (Blueprints)

Technologies

Unreal Engine, Lumen, Lightmass, Maya, 3ds Max

Responsibilities

Define and maintain visual style and mood for lighting in environments and cinematics; Implement and refine lighting setups using Unreal Engine; Collaborate with art direction, environment, and cinematic teams; Ensure lighting enhances gameplay readability and narrative focus; Balance artistic goals with performance targets through profiling; Improve lighting workflows and documentation

Seniority

Middle, hands-on IC