[Art] Lighting Artist Middle (rep active)
Core
Create beautiful scenes through lighting that enhances storytelling, gameplay, and atmosphere in real-time environments and cinematics.
Role type
Middle Lighting Artist (real-time game development)
Builds
Real-time game environments and cinematics
Domain
Video game development / Real-time rendering
Required skills
Unreal Engine (Lumen, baked lighting, Lightmass), DCC tools (Maya, 3ds Max), real-time rendering, performance optimization, PBR workflows, color composition, atmosphere design
Preferred skills
Cinematic lighting, virtual production, color grading, tone mapping, HDR workflows, scripting (Blueprints)
Technologies
Unreal Engine, Lumen, Lightmass, Maya, 3ds Max
Responsibilities
Define and maintain visual style and mood for lighting in environments and cinematics; Implement and refine lighting setups using Unreal Engine; Collaborate with art direction, environment, and cinematic teams; Ensure lighting enhances gameplay readability and narrative focus; Balance artistic goals with performance targets through profiling; Improve lighting workflows and documentation
Seniority
Middle, hands-on IC