sandbox - [Art] Realistic 3D Hard Surface Artist, Senior
Core
Creating realistic hard surface assets (weapons, equipment) for AAA games from blockout to engine implementation.
Role type
Senior 3D Hard Surface Artist
Builds
High-fidelity game assets for AAA titles
Domain
Video Game Development / 3D Modeling
Required skills
SubD modeling, CAD modeling, ZBrush sculpting, low-poly modeling, retopology, modular systems, UV mapping, texture baking, Substance Painter, game engine integration
Preferred skills
Marvelous Designer, Substance Designer materials creation
Technologies
Max, Maya, ZBrush, Substance Painter, Substance Designer, UnrealEngine 4, Unity, Lumberyard
Responsibilities
Create high-poly and low-poly models of equipment and weapons based on concepts; Create optimal UV mapping and texture baking; Texturing; Work with game engines.