小游戏策划-数值+商业化方向
Core
Design combat systems, numerical balance, and monetization for tower defense, strategy, and battle games; build PVE/PVP gameplay loops and difficulty curves.
Role type
Senior IC game systems and monetization designer
Builds
Tower defense, strategy, and battle mini-games with integrated combat and economy systems
Domain
Mobile gaming (mini-games) + Game design
Required skills
Combat system design, numerical balancing, PVE/PVP gameplay design, level design, difficulty curve tuning, game economy design, probability modeling, statistical analysis, data analysis, logic design
Preferred skills
Unity engine proficiency, AI development application, experience with tower defense/simulation/strategy/battle mini-games
Technologies
Unity
Responsibilities
Design combat and numerical systems for tower defense and strategy games; Design PVE/PVP gameplay modes, levels, and difficulty curves; Plan resource allocation for in-game systems and events to drive engagement and revenue; Collaborate with external and internal teams to ensure feature implementation meets design expectations.
Seniority
Mid-level, hands-on IC