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小游戏策划-数值+商业化方向

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design combat systems, numerical balance, and monetization for tower defense, strategy, and battle games; build PVE/PVP gameplay loops and difficulty curves.

Role type

Senior IC game systems and monetization designer

Builds

Tower defense, strategy, and battle mini-games with integrated combat and economy systems

Domain

Mobile gaming (mini-games) + Game design

Required skills

Combat system design, numerical balancing, PVE/PVP gameplay design, level design, difficulty curve tuning, game economy design, probability modeling, statistical analysis, data analysis, logic design

Preferred skills

Unity engine proficiency, AI development application, experience with tower defense/simulation/strategy/battle mini-games

Technologies

Unity

Responsibilities

Design combat and numerical systems for tower defense and strategy games; Design PVE/PVP gameplay modes, levels, and difficulty curves; Plan resource allocation for in-game systems and events to drive engagement and revenue; Collaborate with external and internal teams to ensure feature implementation meets design expectations.

Seniority

Mid-level, hands-on IC

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