sandbox - [Art] Realistic 3D Characters Team Lead
Core
Lead a team of character artists to create photorealistic 3D characters, animals, and creatures for game worlds.
Role type
Senior IC Team Lead (Realistic 3D Character Art)
Builds
Photorealistic 3D character assets (high-poly/low-poly models, textures, UVs) for games
Domain
Game Development / 3D Character Art
Required skills
High-poly sculpting (ZBrush), SubD modeling (3ds Max/Maya), topology for animation, cloth simulation (Marvelous Designer), UV mapping, texture baking, texturing (Substance Painter), full-cycle character creation, quality control, team mentoring, technical pipeline knowledge
Preferred skills
Game engine experience, creature creation, rigging and animation pipelines, foundational drawing skills
Technologies
ZBrush, 3ds Max, Maya, Marvelous Designer, Substance Painter
Responsibilities
Supervise and assist a team of character artists in bringing concept designs to life; manage and review the quality of the team's output; provide guidance and constructive feedback; create technical specifications and guides; estimate projects and take part in test projects; create high-poly and low-poly models of photoreal characters; work with texturing in Substance Painter.
Seniority
Senior, hands-on IC with leadership responsibilities