CareerPlan

[Art] Realistic 3D Hard Surface Artist, Senior

Canada (Quebec)Full-time2026-10-19 → 2026-11-10

Core

Creating hard surface assets (vehicles, weapons, equipment) for AAA games from blockout to engine implementation.

Role type

Senior 3D Hard Surface Artist

Builds

High-fidelity game assets for AAA titles

Domain

Video Game Development / 3D Modeling

Required skills

Hard surface modeling, Retopology, UV mapping, Texture baking, Substance Painter, Unreal Engine, Unity, ZBrush, Maya, CAD modeling

Preferred skills

Substance Designer, Marvelous Designer, Marmoset Toolbag, PureRef

Technologies

Maya, Blender, 3Ds Max, ZBrush, Substance Painter, Substance Designer, Unreal Engine 4, Unity, Lumberyard, Marmoset Toolbag, PureRef

Responsibilities

Create high-poly and low-poly models of vehicles and hard surface objects based on concepts; Create optimal UV mapping and texture baking; Make photorealistic texturing; Work with game engines.

Seniority

Senior, hands-on IC