[Art] Realistic 3D Hard Surface Artist, Senior
Core
Creating hard surface assets (vehicles, weapons, equipment) for AAA games from blockout to engine implementation.
Role type
Senior 3D Hard Surface Artist
Builds
High-fidelity game assets for AAA titles
Domain
Video Game Development / 3D Modeling
Required skills
Hard surface modeling, Retopology, UV mapping, Texture baking, Substance Painter, Unreal Engine, Unity, ZBrush, Maya, CAD modeling
Preferred skills
Substance Designer, Marvelous Designer, Marmoset Toolbag, PureRef
Technologies
Maya, Blender, 3Ds Max, ZBrush, Substance Painter, Substance Designer, Unreal Engine 4, Unity, Lumberyard, Marmoset Toolbag, PureRef
Responsibilities
Create high-poly and low-poly models of vehicles and hard surface objects based on concepts; Create optimal UV mapping and texture baking; Make photorealistic texturing; Work with game engines.
Seniority
Senior, hands-on IC