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Product & Design
› Game & Level Design
Game & Level Design
1,697 open positions
代号:Craft-交互设计师
Tencent
Shenzhen, China
Designing the core interaction architecture and workflows for an AI agent game platform and official mini-game templates to reduce complexity and improve usability.
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《王者荣耀》海外版-3D动画设计师
Tencent
Chengdu, China
Design and produce single-match animation content (skill, return, interaction) and showcase animations (skins, hero appearances) for a mobile MOBA game, ensuring action impact, rhythm, and character personality alignment.
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《暗区突围:无限》-游戏GUI视觉设计师
Tencent
Shanghai, China
Design UI interfaces, icons, effects, and promotional assets for a PC game, ensuring visual consistency with the game's worldview and user experience.
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《三角洲行动》关卡策划
Tencent
Shenzhen, China
Designing and building original level layouts, PVP gameplay mechanics, and narrative-driven content for a first-person shooter game.
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AI互动影游-AI游戏客户端开发工程师
Tencent
Shenzhen, China
Design and develop the client for AI interactive film games, integrating AI agents with game mechanics to deliver immersive experiences.
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S工作室-预研项目-战斗策划-PVPVE方向
Tencent
Shenzhen, China
Design PVE combat, environmental challenges, monster ecology, and spawn logic within PVPVE environments.
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魔方在研轻动作风格化游戏预研项目角色概念设计专家
Tencent
Shenzhen, China
Concept design expert for character and monster design in a stylized game project, focusing on realistic proportions with strong stylistic differentiation and Chinese ancient cultural aesthetics.
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J3-UE5动作游戏-角色原画设计
Tencent
Shenzhen, China
Design high-quality concept art for game characters, monsters, weapons, and commercial fashion items.
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Supercell《荒野乱斗》-技术美术-角色材质渲染
Tencent
Shenzhen, China
Design rendering solutions and write Shaders to achieve artistic effects for characters and scenes in mobile games.
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AI游戏玩法策划(造世界方向) - 抖音社交与互动
ByteDance
深圳
Design and produce official 'World Building' gameplay content for Douyin, managing the full lifecycle from framework design to launch iteration to drive daily active users and session time.
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和平精英-游戏动画师-新星引力计划
Tencent
Shanghai, China
Create combat animations for shooting gameplay in a mobile game.
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基础功能/玩法方向系统策划 - Bluesea Studio
ByteDance
北京
Design and optimize core game flow systems (login, lobby, matchmaking, combat, settlement) and limited-time entertainment modes for a card/RPG/SLG/competitive game.
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《三角洲行动》叙事专家
Tencent
Shanghai, China
Crafting character profiles, dialogue, and narrative short films for the game Delta Force, ensuring emotional depth and a unified storytelling style.
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J3-UE5微恐射击-技术美术(渲染)
Tencent
Shenzhen, China
Design rendering solutions, write Shaders, and build lookdev environments to achieve visual effects for scenes and characters in games.
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游戏战斗策划(技能向/科幻IP PVE射击项目) - 江南工作室
ByteDance
杭州
Design and implement character and weapon skills, combat mechanics, and build systems for a sci-fi IP PVE shooter.
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游戏3D角色设计师(科幻IP射击项目) - 江南工作室
ByteDance
杭州
Define and enforce standards for 3D character facial, hair, and clothing assets to ensure high-quality visual fidelity in a sci-fi IP shooter game.
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数值策划(航海王热血航线) - ZERO36工作室
ByteDance
上海
Design and optimize game mechanics, progression systems, and monetization for a long-term mobile MMORPG, including combat balance and user behavior analysis.
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《王者万象棋》角色原画
Tencent
Chengdu, China
Design characters and skins, create illustrations, and support 3D model optimization for a mobile game.
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QQ经典农场游戏高级原画师
Tencent
Shenzhen, China
Define overall art style and creative direction for a QQ classic farm game, ensuring quality and execution across the team.
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J3-UE5微恐射击-资深3D武器设计
Tencent
Shenzhen, China
Lead 3D weapon design from concept to engine implementation for a micro-horror shooter game, defining visual identity and atmospheric details.
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高级/资深3D特效设计师(代号对决) - Bluesea Studio
ByteDance
北京
Design and produce 3D visual effects for a shooting game, including bullets, skills, scenes, characters, and UI.
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游戏3D主美(中台向)-Bluesea
ByteDance
北京
Lead 3D art pipeline standardization and team management for a multi-project studio, integrating AI tools to boost production efficiency.
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世界模型数据运营专家(游戏方向) - AI数据与安全
ByteDance
北京
Manage the full lifecycle of 3D capture, keyboard/mouse operation data collection, and annotation projects for game world models.
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系统策划(代号对决) - Bluesea Studio
ByteDance
北京
Designing in-game system functions and gameplay mechanics for competitive games, ensuring game quality and tracking performance via data points.
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游戏资深3D场景模型设计师 - 心光工作室
ByteDance
杭州
Senior 3D scene model designer creating next-gen environments, props, and natural elements for high-quality mobile games.
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开放世界-资深场景原画(上海)
Tencent
Hangzhou, China
Creating concept art for open-world game environments, including interior/exterior design, building assets, and layout/atmosphere maps to ensure style consistency.
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战斗策划(兼战斗数值)-RPG小游戏
Tencent
Shenzhen, China
Designing combat systems, balancing game mechanics, and building AI-driven workflows for vertical-screen RPG mobile games.
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2D Artist
Turbo
Remote
Design and create high-quality visual assets for slot games, including symbols, backgrounds, animations, and UI elements.
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[Art] Technical Artist Unity/UE Senior
Room 8 Group
Ukraine
Senior Technical Artist bridging art and technical teams to implement, optimize, and automate assets, shaders, and pipelines in Unreal Engine and Unity for high-quality game production.
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[Game] Narrative Designer, Senior for [Gameloft] D&D Stronghold
Room 8 Group
Poland
Lead narrative design for complete, game-ready regions in a co-operative survival action-RPG with life-simulation systems, crafting story arcs, dialogue, and shared narrative moments.
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[Art] Realistic 3D Material Artist (G6-G8) (PUBG) active
Room 8 Group
Ukraine
Develop high-fidelity realistic materials and assets for game environments and props, defining workflows and building a shared material library.
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《三角洲行动》实录导演-新星引力计划
Tencent
Shenzhen, China
Directing and creative planning for in-game promotional videos, operational event PVs, commercial gameplay PVs, and cutscenes for a tactical shooter game.
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开放世界-游戏玩法策划-关卡玩法(上海)
Tencent
Hangzhou, China
Design gameplay for main story, side quests, and world tasks in an open-world game, focusing on exploration, puzzles, combat, chases, stealth, and scene interaction.
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开放世界-资深任务策划-演出向(上海)
Tencent
Hangzhou, China
Designing and implementing cinematic sequences, cutscenes, and interactive performances in open-world games using Unreal Engine.
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王者荣耀IP预研游戏-资深UI动效
Tencent
Chengdu, China
Designing and implementing UI animations and interactive logic for a HONOR OF KINGS IP game using Unreal Engine 5.
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游戏研发PM-新星引力计划
Tencent
Shanghai, China
Managing game development lifecycle, coordinating cross-functional teams, and ensuring on-time, high-quality delivery of game versions.
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小游戏策划
Tencent
Shenzhen, China
Designing combat systems, game mechanics, and monetization strategies for tower defense, card, strategy, and battle games.
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UE微恐轻动作项目-资深任务策划
Tencent
Shenzhen, China
Design and iterate main story, side quests, seasonal themes, and daily task systems, integrating narrative with base operations gameplay to create seamless player guidance and progression.
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UE微恐轻动作项目-交互设计师
Tencent
Shenzhen, China
Define experience frameworks for core gameplay, meta-systems, social, and monetization scenarios in a UE horror-light-action game; lead end-to-end design from user paths to engine implementation.
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S工作室-预研项目-战斗策划-武器方向
Tencent
Shenzhen, China
Designing new firearm systems and core combat experience parameters (TTK) for a contemporary Chinese shooter game.
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和平精英-2D美宣设计师-玩法
Tencent
Chengdu, China
Designing main visuals and promotional assets for gameplay content, including storyboards and mood boards.
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[Art] R3DC Artist for Rainbow Six
Room 8 Group
Ukraine
Creating realistic clothing, tactical equipment, and accessories for military or tactical characters in AAA video games.
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《元梦之星》-2D场景设计-欧卡商业化
Tencent
Shanghai, China
2D scene designer creating concept art, building structures, and prop skins for the 'Yu Meng Zhi Xing' game, ensuring a unified cartoon rendering style.
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国风预研项目-动画设计师
Tencent
Shenzhen, China
Design and produce core character animations for protagonists, bosses, and elite enemies in a realistic style, from concept to engine implementation for a fighting game.
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金铲铲之战-APM
Tencent
Shenzhen, China
Manage art production plans, milestones, and cross-functional collaboration to ensure high-quality delivery for a mobile strategy game.
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UE微恐轻动作项目-资深关卡策划(PVEVP方向)
Tencent
Shenzhen, China
Designing PVEVP large-scale maps with micro-horror and light-action elements, focusing on pacing, AI pressure, and extraction mechanics.
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《逆战端游》-关卡策划-(深圳/武汉)
Tencent
Wuhan, China
Design and build PVE maps, AI behaviors, bosses, and events for a PC shooter game, analyzing market trends to define new modes and optimizing based on player data.
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《逆战:未来》资深系统策划
Tencent
Shenzhen, China
Design and implement PVP gameplay systems including matchmaking, ranked modes, and settlement features for a competitive shooter game.
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《穿越火线手游》-角色策划
Tencent
Shenzhen, China
Plan and manage the character resource pipeline for a mobile FPS game, overseeing development, visual style, and narrative to deliver high-quality character content and monetization features.
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UE微恐轻动作项目-资深3D角色设计师
Tencent
Shenzhen, China
Creating 3D character assets for a UE horror-lite action game based on concept art.
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