[Art] Realistic 3D Environment Artist, Middle G5 (future opportunities) active
Core
Creating photorealistic 3D environments, hard-surface assets, and weapons for video games from block-out to engine export.
Role type
Mid-level 3D Environment Artist
Builds
Game environments and assets
Domain
Video game development
Required skills
High-poly sculpting, SubD modeling, low-poly modeling, UV mapping, texturing, material creation, modular asset systems, concept interpretation
Preferred skills
Game engine scene assembly, plant creation pipelines
Technologies
Maya, Blender, 3Ds Max, Zbrush, Substance Painter, Substance Designer, Unreal Engine
Responsibilities
Create high-poly and low-poly models of environments and assets, create optimal UV mapping and texture baking, create photorealistic textures and materials, work in game engines