sandbox - [Art] 3D Weapons Artist, Senior
Core
Creating hard surface assets, specifically weapons and equipment, for AAA games from blockout to engine implementation.
Role type
Senior 3D Weapons Artist
Builds
High-fidelity weapons and equipment for AAA game titles
Domain
Video Game Development / Hard Surface Modeling
Required skills
SubD modeling, ZBrush sculpting, low-poly modeling, retopology, modular systems, UV mapping, texture baking, Substance Painter, game engine integration
Preferred skills
Fusion 360, Substance Designer, Marvelous Designer
Technologies
Max, Maya, ZBrush, Fusion 360, Substance Painter, Substance Designer, UnrealEngine 4, Unity, Lumberyard
Responsibilities
Create high-poly and low-poly models of equipment and weapons based on concepts; Create optimal UV mapping and texture baking; Texturing; Work with game engines