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Product & Design
› Game & Level Design
Game & Level Design
1,702 open positions
Principal Technical Material/Shader Artist
Lighthouse-Games
Royal Leamington Spa, England, United Kingdom
2mo
Lead the quality, direction, and technical standards of material and shader creation across all 3D artwork in a real-time AAA game production.
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Senior Level Designer - Gears of War - The Coalition (12-Month Fixed Term Contract)
Microsoft
Canada, British Columbia, Vancouver
2mo
Ideate and steward the design of multiple game levels from conception to final polish, implementing challenges, combat, and scripted events.
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Studio Interior Designer
Evolution
Medellín, Antioquia, co
2mo
Design and build live studio sets and interiors for online casino game portfolios, from concept to final production.
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Quest Designer
Techland-S-A
Warszawa, Województwo mazowieckie, pl
2mo
Designing, developing, and maintaining engaging and original quests for players using paper prototyping and a proprietary C-Engine.
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Senior Audio Design QA Analyst
Cd-Projekt-Red
Warsaw, Masovian Voivodeship, pl
170k–293k
2mo
Own quality across key areas of game audio experience, ensuring audio supports gameplay, storytelling, and creative intent.
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Senior Game Artist, Apple Arcade
Apple
Cupertino, United States of America
2mo
Senior Game Artist shaping the visual world of Sneaky Sasquatch, creating 2D vector and 3D assets and guiding art direction for Apple Arcade.
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Compositeur.trice numérique
Rodeo-Fx
Montreal, QC, ca
2mo
Assemble visual elements of VFX shots to ensure artistic and technical coherence, delivering credible, polished, photorealistic images across the 2D pipeline.
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Senior Animator - Gameplay | Animateur ou animatrice senior, Jouabilité
NBCUniversal
Montreal, QUEBEC, ca
2mo
Creating high-quality character animations for navigation, interactions, conversations, and gameplay systems in AAA games.
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2D/3D Game Artist (Mid-level/Senior) (w/m/d)
THQ Nordic Mobile GmbH
Giebelstadt, BAYERN
2mo
Creating 2D and 3D assets, environments, and characters for a story-based action-adventure game set in a cyberpunk world inspired by classical architecture.
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FX Artist - Mid and Senior - Multiple Positions
Rodeo-Fx
Toronto, ON, ca
2mo
Design and create complex visual simulations (fire, smoke, fluids, destruction, abstract effects) for photorealistic shots in the 3D pipeline.
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Senior 2D Artist
Playson
Remote
2mo
Design game symbols, characters, and promotional materials for slots games, transforming creative visions into market-leading visuals.
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Simulation Pipeline Technical Artist - Special Projects (Jeff Lind)
Apple
Cupertino, United States of America
2mo
Build pipelines and generation tools for 3D assets to support world simulations and synthetic data generation for AI/ML-based products.
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Project Spirits 游戏TA
Tencent
China-Guangzhou
2mo
Design and implement rendering solutions for characters and scenes, covering both PBR and NPR rendering targets for mobile and PC games.
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Level Design Intern
Epicgames
Cary
2mo
Design gameplay spaces and landmarks in the Fortnite ecosystem using Unreal Engine to create fresh, fun experiences for players.
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Creative Technologist
Microsoft
United States, Washington, Redmond
2mo
Translate ambiguous creative concepts into functional prototypes for product videos, social content, web interactions, events, and keynote demonstrations.
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Lead Level Designer - BGE2 - (M/F/NB)
Ubisoft
Montpellier, Occitanie, fr
2mo
Lead a team of 6–7 Level Designers to build key locations for an open-world action-adventure game, ensuring design consistency and player experience from concept to implementation.
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Lead Level Designer - BGE2 - (H/F/NB)
Ubisoft
Montpellier, Occitanie, fr
2mo
Lead Level Designer for an open-world space opera action-adventure game, defining vision and ensuring design consistency across a solar system-scale exploration experience.
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Senior Animation Technical Artist
Neteasegames
Singapore-Guoco Midtown
2mo
Technical R&D and quality breakthroughs for the runtime animation system in a dual-perspective shooter game, focusing on character movement, aiming, weapon handling, and combat states.
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VFX Artists (2D Animation) | Hooligan Animation – Expression of Interest
Hooligan Animation
Woolloongabba, Queensland
2mo
Create high-quality 2D visual effects (atmospherics, lighting, energy, weather, particles, environmental effects) for the animated series DEANO.
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Riggers (2D) | Cel Action | Hooligan Animation – Expression of Interest
Hooligan Animation
Woolloongabba, Queensland
2mo
Build and maintain clean, efficient, production-ready character rigs for 2D animation to support animator performance and consistency.
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Game Designer
2k
Burnaby, British Columbia, Canada
CA$63k
2mo
Design, balance, and implement core gameplay systems (progression, economy, rewards, stats, game modes) to create depth, dynamism, and replayability for a large-scale sports game.
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Rendering Technical Artist II - League of Legends (Contract)
Riotgames
Singapore
2mo
Author, extend, and maintain real-time shaders and materials for League of Legends within a PBR-based rendering workflow, acting as a bridge between art and engineering to translate visual goals into performant solutions.
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Creature Designer
Creature Technology
Port Melbourne, Victoria
2mo
Define the look, movement, and feel of animatronic characters and guide their vision from concept to delivery for visitor attractions and theatre productions.
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Senior Technical Artist - Vic/SA/Qld
Keywords-Studios
Box Hill, Victoria
2mo
Senior Technical Artist bridging Art and Engineering to drive pipeline efficiency, optimize rendering performance, and develop tools for AAA game development.
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Animator
The-Walt-Disney-Company
Sydney, New South Wales
2mo
Creating high-quality motion for computer-generated characters, creatures, and objects within film shots.
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2D Animators | Cel Action Pipeline | Hooligan Animation
Hooligan Animation
Woolloongabba, Queensland
2mo
Deliver clear, believable, and entertaining character performances using the CelAction pipeline to bring characters to life and support storytelling.
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Senior Character Artist Vic/SA/Qld
Keywords-Studios
Box Hill, Victoria
2mo
Create optimized, high-quality 3D character assets for real-time video games, translating concepts into final in-game models.
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Lead Lighting Artist Vic/SA/Qld
Keywords-Studios
Box Hill, Victoria
2mo
Lead a team of lighting artists to create high-quality, visually compelling lighting for environments and cinematics in AAA video games, ensuring artistic consistency and technical performance.
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Lighting Artist Vic/SA/Qld
Keywords-Studios
Box Hill, Victoria
2mo
Create high-quality, visually compelling lighting for environments and cinematics in AAA video games, aligning with artistic direction and storytelling.
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Animator
The-Walt-Disney-Company
Sydney, New South Wales
2mo
Creating high-quality motion for computer-generated characters, creatures, and objects within film shots.
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Lead Cinematic Artist
Keywords-Studios
Box Hill, Victoria
2mo
Lead and mentor art teams to create high-quality, visually compelling real-time cinematics and cutscenes for AAA video games.
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Senior Level Designer
Blackbird Interactive
Remote
$115k
2mo
Designing levels, encounters, and environments for an action RPG focused on fast-paced combat, character progression, and exploration.
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SENIOR ASSOCIATE TECHNICAL ARTIST
Lnw
Bangalore, India
2mo
Translates between art and engineering to implement and optimize artistic visual elements for electronic games, ensuring technical viability and performance within game engines.
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Senior Level Designer
Epicgames
Cary
$145k
2mo
Design and build competitive PvP locations, natural landmarks, and gameplay spaces for Fortnite Battle Royale using modular kits and environmental storytelling.
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Senior Level Designer
Epicgames
Cary
2mo
Design and build buildings, natural landmarks, POIs, and gameplay spaces for Fortnite using modular kits while balancing visual quality, gameplay needs, and player flow.
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Lead Game Designer (PC/Console/Mobile)
Gameloft
Barcelona, CT, es
2mo
Lead the design team to define and execute the game vision, directing tone, gameplay, and meta structure for a thriving AA Experience across PC, console, and mobile platforms.
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Lead UI Artist - MONOPOLY GO!
Scopely
Barcelona
2mo
Lead UI Artist defining the visual language, design systems, and quality standards for the mobile game MONOPOLY GO!, ensuring intuitive and polished user interactions.
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UI Artist - MONOPOLY GO!
Scopely
Barcelona
2mo
Create mockups and polished UI assets for Monopoly GO! features, translating flowcharts and wireframes into usable UI systems.
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Senior FX Artist
Outpost-Vfx
London, England, gb
2mo
Creating hyper-realistic visual effects (fire, fluids, atmosphere, explosions) for film and episodic projects.
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Game Design Intern
Epicgames
Cary
2mo
Intern supporting the Rocket League team at Psyonix with gameplay challenges, Rocket Pass development, vehicle balance, and UEFN mode implementation.
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Visual Design Lead, Emerging Creative Live
Netflix
USA - Remote
$310k–$420k
2mo
Lead the design language for live event graphics and motion, ensuring every live moment feels unmistakably Netflix for a global audience.
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Artiste en animation graphique (Marketing) Contrat Temporaire - Motion Designer (Marketing) Temporary Contract
Gameloft
Montreal, QC, ca
2mo
Create captivating video content including trailers and performance ads for mobile and PC games to drive user acquisition across app stores and social platforms.
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Artiste de développement visuel Senior - Plusieurs postes
Rodeo-Fx
Montreal, QC, ca
2mo
Senior Visual Development Artist creating hyper-realistic 3D model looks by combining textures, nuances, and surface properties for VFX and animation sequences.
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Senior Lookdev Artist - Multiple Positions
Rodeo-Fx
Montreal, QC, ca
2mo
Create and refine photorealistic looks for 3D models by combining textures, shading, and surface properties to achieve high-quality rendering for VFX sequences.
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Senior UI Artist - MONOPOLY GO!
Scopely
Barcelona
2mo
Create mockups, pitches, and polished UI assets for Monopoly GO! features, translating flowcharts and wireframes into usable, delightful UI systems.
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Technical Designer in Animation
Epicgames
Cary
2mo
Design and create gameplay animation systems to facilitate appealing, high-quality character motion for games.
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Technical Director
Disney
Iver Heath, United Kingdom
2mo
Design, develop, and maintain scalable production tools, pipelines, and workflows for Visual Effects (VFX) production at Walt Disney Studios.
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Technical Designer in Animation
Epicgames
Cary
2mo
Design and create gameplay animation systems that facilitate appealing, high-quality character motion using technical understanding of character animation.
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Senior Environment Artist
Cd-Projekt-Red
Boston, MA, us
$99k
2mo
Design and execute high-fidelity environment art and architectural assets for the Cyberpunk 2 game world, defining visual identity from city districts to interiors.
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Video Artist (6 Month Contract)
Kabam
Vancouver
2mo
Capture high-quality gameplay footage and imagery for free-to-play games to support marketing materials.
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