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Product & Design
› Game & Level Design
Game & Level Design
1,238 open positions
游戏视觉设计师 - Bluesea Studio
ByteDance
北京
Design game UI visual styles, interface layouts, and icons for card/RPG/SLG games while establishing visual standards and collaborating with cross-functional teams to optimize player experience.
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战斗策划(二次元) - Bluesea Studio
ByteDance
北京
Design and implement combat systems, rules, and skill mechanics for 2D anime-style games.
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3D动作游戏《狩》-3D动画专家(深圳/上海)
Tencent
Shanghai, China
Creating 3D character, creature, and cutscene animations for a 3D action game, focusing on combat and performance sequences.
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系统策划(代号对决) - Bluesea Studio
ByteDance
北京
Designing in-game system functions and gameplay mechanics for competitive games, ensuring game quality and tracking performance via data points.
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战斗特性PM - 深圳射击项目
ByteDance
深圳
Manage the full lifecycle of core features for a sci-fi realistic cross-platform (mobile/PC/console) shooter game built on UE5.
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关卡策划(JRPG) - Bluesea Studio
ByteDance
北京
Designing and producing level content for JRPGs, including activity dungeons, scene interaction puzzles, and PVP competitive modes.
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角色原画(代号对决)-Bluesea - Bluesea Studio
ByteDance
北京
Design characters, hero skins, weapons, and VFX for a 3D shooting game, ensuring alignment with the game's worldview and standards.
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3D特效设计师 - 研发支持中心
ByteDance
北京
Design and produce 3D visual effects for game development and promotional videos, ensuring style consistency with overall game art.
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游戏AI化管线建设负责人
Tencent
Shenzhen, China
Define strategic roadmap for AI transformation across the full game development lifecycle, identifying high-value AI application scenarios and driving scalable implementation.
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中级/资深地编(代号对决) - Bluesea Studio
ByteDance
北京
Designing and building 3D game levels, optimizing assets, and ensuring visual consistency and performance for mobile games.
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UE5游戏战斗策划专家-PVE射击游戏
ByteDance
深圳
Design and optimize core combat 3C experience (controls, feedback, interaction, HUD, audio) for a PVE shooter, including weapon systems, game mechanics, and level/monster design.
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游戏系统策划(生活模拟游戏) - 江南工作室
ByteDance
杭州
Design and implement life simulation gameplay systems and mechanics for a global audience.
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高级/资深3D特效设计师(代号对决) - Bluesea Studio
ByteDance
北京
Design and produce 3D visual effects for a shooting game, including bullets, skills, scenes, characters, and UI.
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高级/资深场景原画(代号对决) - Bluesea Studio
ByteDance
北京
Designing level maps, atmosphere art, and 3D asset breakdowns for game scenarios.
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游戏广告创意设计师(海外发行方向) - ONE Studio
ByteDance
北京
Oversees the full international advertising creative process for self-developed and licensed games, including strategy, production, and IP compliance.
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游戏音频策划(女性向内容游戏) - ZERO36工作室
ByteDance
上海
Design and control overall game audio content including SFX, music, and audio logic for gameplay, combat, and narrative in female-oriented content games.
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J3-UE5微恐射击-技术美术(动作)
Tencent
Shenzhen, China
Build and maintain character/biological animation systems, develop engine animation pipelines, process motion capture data, and create automation tools for game animation production.
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自研IP二次元项目-资深动效设计师
Tencent
Shanghai, China
Define and design dynamic visual styles for game interfaces within a self-developed 2D animation project, ensuring consistency between design concepts and engine implementation.
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《王者荣耀世界》资深关卡策划
Tencent
Shanghai, China
Design and build game levels (PVP/PVE maps, AI, monsters, events) for a 3D open-world game, ensuring technical feasibility and high-quality gameplay/visuals.
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互动影游编剧
Tencent
Shenzhen, China
Design narrative architecture and write scripts for interactive video games, managing branching storylines, multiple endings, and player emotional pacing.
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魔方技术中心-高级技术美术-Pipeline TA方向
Tencent
Shenzhen, China
Design, develop, and maintain game art pipeline tools and systems to optimize asset production, workflow, validation, and release processes.
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游戏策划(BOSS设计) - 绿洲工作室
ByteDance
北京
Designing boss images, animations, and capture feedback for fishing games.
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游戏角色原画 - ZERO36工作室
ByteDance
上海
Design character illustrations, costumes, props, and atmospheric keyframe illustrations based on game scripts and storylines for female-oriented mobile games.
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游戏3D角色模型组长 - 江南工作室
ByteDance
杭州
Lead 3D character modeling for high-quality RPG/shooters/AI/UGC games, defining standards, upgrading model quality, and ensuring engine benchmarks.
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《逆战:未来》资深系统策划
Tencent
Shenzhen, China
Design and implement PVP gameplay systems including matchmaking, ranked modes, and settlement features for a competitive shooter game.
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3D动作游戏《狩》-资深2D角色设计师-武器方向-(深圳/上海)
Tencent
Shenzhen, China
Design modern cold-weapon assets (daggers, swords, greatswords) for a 3D action game, utilizing futuristic materials and skins.
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3D特效设计师(二次元战斗方向)-Bluesea
ByteDance
北京
Design and produce 3D visual effects for character combat, scene effects, and cutscenes in 2D anime-style games, ensuring visual consistency across the project.
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欧美3A IP战术射击手游-3D特效设计师
Tencent
Shenzhen, China
Create high-quality 3D game effects for a tactical shooter mobile game, including weapon fire, hit feedback, explosions, smoke, fire, environmental atmosphere, skill manifestations, and UI effects.
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《王者荣耀世界》资深渲染TA(角色)
Tencent
Shanghai, China
Senior Technical Artist specializing in character rendering, shader development, and pipeline optimization for a high-fidelity game world.
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资深战斗策划(CCG卡牌) - ZERO36工作室
ByteDance
上海
Design core combat mechanics, strategies, and level design for a CCG card game; manage card logic and visual effects; ensure combat balance based on data feedback.
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游戏战斗策划-心光工作室
ByteDance
杭州
Design and tune combat fundamentals including hit feedback, combo systems, and hit detection for action games; design full monster and boss behaviors, AI, and combat narratives.
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《金铲铲之战》-商业化内容策划
Tencent
Shenzhen, China
Plan and execute commercial content (skins, items) for a mobile MOBA game, leveraging AI tools for trend research and creative development.
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《三角洲行动》叙事策划-新星引力计划
Tencent
Shanghai, China
Design and create narrative content, character profiles, and gameplay packaging for a tactical shooter game.
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《三角洲行动》-数值策划
Tencent
Shenzhen, China
Design, configure, and optimize activity gameplay and economy systems for the 'Fire Zone' mode in a tactical shooter game.
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抖音AI游戏专家-抖音
ByteDance
深圳
Design overall gameplay frameworks for new game projects, including core systems, numerical models, and growth mechanics, ensuring final product quality.
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游戏战斗策划 - 绿洲工作室
ByteDance
北京
Design and implement combat systems, characters, skills, talents, monsters, and bosses for action RPGs and competitive games.
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UE5游戏世界观策划-PVE射击项目
ByteDance
深圳
Designing the sci-fi IP world architecture, narrative experiences, and system packaging for a PVE shooter game.
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UE5游戏系统/数值策划 - 深圳射击项目
ByteDance
深圳
Designing growth systems, open economy frameworks, and combat balance for a UE5-based sci-fi shooter.
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游戏音频策划(PVE射击项目) - 研发支持中心
ByteDance
上海
Designing and implementing audio solutions for a PVE shooter game, focusing on skill, monster, environment, and UI sound effects to enhance player immersion.
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游戏UE设计师
ByteDance
深圳
Design interactive systems and gameplay mechanics for games, creating prototypes and documentation to bridge planning, programming, and art teams.
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游戏关卡策划 - 绿洲工作室
ByteDance
北京
Designing and implementing level scenes, functional mechanics, and gameplay systems for 3D action and competitive games.
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OG项目组-UE5开放大世界(在研) -资深技术策划
Tencent
Shenzhen, China
Design and implement experience prototypes and tool pipelines for open-world games using UE5, focusing on usability and iterative testing.
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英雄联盟手游-高级游戏策划-皮肤/世界观设计
Tencent
Shenzhen, China
Designing and planning new skin themes, visual styles, and narrative backstories for League of Legends Mobile, ensuring alignment with the game's overall lore and character settings.
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游戏资深关卡策划(科幻IP PVE射击项目关卡叙事方向) - 江南工作室
ByteDance
杭州
Design and implement high-quality narrative and gameplay levels for a sci-fi IP PVE shooter, focusing on mission flow, spatial layout, combat experience, and level white-boxing.
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腾讯游戏生态发展部-技术美术
Tencent
Beijing, China
Develop and optimize game rendering effects and tools to enhance visual fidelity and production efficiency.
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UE微恐轻动作项目-资深战斗策划(英雄设计)
Tencent
Shenzhen, China
Design and implement combat systems, character skills, and progression curves for a micro-horror light-action game, ensuring character aesthetics and combat styles align with the game's worldview and creating distinct squad-based character combinations.
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资深战斗策划(回合制卡牌) - ZERO36工作室
ByteDance
上海
Design combat mechanics, skills, and values for characters and monsters in a turn-based card game, including visual design for actions and effects.
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《王者荣耀》-动效设计师
Tencent
Shenzhen, China
Design and produce animation effects and visual resources for game UI transitions and displays to enhance player sensory experience.
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欧美3A IP战术射击手游-高级AI策划
Tencent
Shenzhen, China
Designing and implementing AI behaviors for enemy bots and NPCs in a tactical FPS mobile game using UE5.
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产品设计师(直播社交体验)-TikTok Design(北京/上海)
ByteDance
北京
Design TikTok live streaming social interaction experiences, including real-time audio/video linking, interactive gameplay mechanics, and innovative social scenarios.
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