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Project Spirits 游戏TA

China-Guangzhou💼 Full-time🗓 2026-09-01 → 2026-09-26

Core

Design and implement rendering solutions for characters and scenes, covering both PBR and NPR rendering targets for mobile and PC games.

Role type

Senior Technical Artist (Rendering)

Builds

Mobile and PC games with high-fidelity graphics

Domain

Mobile Gaming / Real-time Rendering

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

PBR and NPR rendering, Unreal Engine material system, HLSL shader development, DCC tools (Maya/3ds Max/Substance), Python or C# scripting, performance analysis tools

Preferred skills

Mixed PBR/NPR rendering projects, UE pipeline customization, multi-platform performance optimization, AI-assisted art production

Technologies

Unreal Engine, HLSL, Maya, 3ds Max, Substance, Python, C#

Responsibilities

Design and implement rendering solutions for characters and scenes; Extend UE material system and develop custom shaders; Optimize graphics quality across PC, console, and mobile platforms; Develop and maintain rendering tools and shader libraries; Define art resource standards and support the art team; Track and validate new rendering technologies like AI-assisted production

Seniority

Senior, hands-on IC

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