Project Spirits 游戏TA
Core
Design and implement rendering solutions for characters and scenes, covering both PBR and NPR rendering targets for mobile and PC games.
Role type
Senior Technical Artist (Rendering)
Builds
Mobile and PC games with high-fidelity graphics
Domain
Mobile Gaming / Real-time Rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
PBR and NPR rendering, Unreal Engine material system, HLSL shader development, DCC tools (Maya/3ds Max/Substance), Python or C# scripting, performance analysis tools
Preferred skills
Mixed PBR/NPR rendering projects, UE pipeline customization, multi-platform performance optimization, AI-assisted art production
Technologies
Unreal Engine, HLSL, Maya, 3ds Max, Substance, Python, C#
Responsibilities
Design and implement rendering solutions for characters and scenes; Extend UE material system and develop custom shaders; Optimize graphics quality across PC, console, and mobile platforms; Develop and maintain rendering tools and shader libraries; Define art resource standards and support the art team; Track and validate new rendering technologies like AI-assisted production
Seniority
Senior, hands-on IC