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Simulation Pipeline Technical Artist - Special Projects (Jeff Lind)

Cupertino, United States of America💼 Full-time🗓 2026-09-01 → 2026-09-28

Core

Build pipelines and generation tools for 3D assets to support world simulations and synthetic data generation for AI/ML-based products.

Role type

Senior IC simulation pipeline technical artist

Builds

Scalable 3D asset pipelines, procedural content generation systems, and asset libraries for simulation environments

Domain

AI/ML product development, world simulation, synthetic data generation

Deliverable

production ML models

Required skills

Python, USD format and APIs, Maya, Houdini, DCC programming APIs, shading, lighting, texturing, materials, procedural content generation, asset library management

Preferred skills

Digital sculpting, mesh topology, procedural lighting systems, shader creation, procedural materials, Substance Designer, C++

Technologies

USD, Maya, Houdini, Substance Designer, Python, C++

Responsibilities

Develop pipelines and generation tools for 3D assets; optimize asset quality and size for multiple use-cases; build tools enabling procedural and agentic systems to utilize assets; develop tools to improve artist workflow; integrate new materials generation techniques; manage and standardize the asset library for human and agentic use; generate new content to scale asset libraries and broaden simulation scope

Seniority

Senior, hands-on IC

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