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Technical Designer in Animation

Cary💼 Full-time🗓 2026-08-24 → 2026-09-27

Core

Design and create gameplay animation systems that facilitate appealing, high-quality character motion using technical understanding of character animation.

Role type

Technical Designer in Animation (hands-on IC)

Builds

Complex movement systems, animation state machines/behaviors, runtime solutions, and animation tools/techniques.

Domain

Video game development (AAA), Unreal Engine

Deliverable

production ML models | product features

Required skills

Animation sense (realistic/stylized), Animation pipelines (Maya, MotionBuilder, Unreal Engine, Control Rig), Gameplay animation tools (blend trees, state machines), Unreal Engine Animation Blueprints, Problem-solving, Technical documentation

Preferred skills

AAA game development experience, Large team experience with Unreal Engine

Technologies

Maya, MotionBuilder, Unreal Engine, Control Rig, Animation Blueprints

Responsibilities

Design and implement animation state machines/behaviors and runtime solutions; Analyze, troubleshoot, and solve in-game animation implementation issues; Collaborate with Animation, Design, and Programming departments; Maintain style and quality bar for animations; Improve animation pipeline/workflow and create documentation.

Seniority

Mid-Senior, hands-on IC

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