Technical Designer in Animation
Core
Design and create gameplay animation systems that facilitate appealing, high-quality character motion using technical understanding of character animation.
Role type
Technical Designer in Animation (hands-on IC)
Builds
Complex movement systems, animation state machines/behaviors, runtime solutions, and animation tools/techniques.
Domain
Video game development (AAA), Unreal Engine
Deliverable
production ML models | product features
Required skills
Animation sense (realistic/stylized), Animation pipelines (Maya, MotionBuilder, Unreal Engine, Control Rig), Gameplay animation tools (blend trees, state machines), Unreal Engine Animation Blueprints, Problem-solving, Technical documentation
Preferred skills
AAA game development experience, Large team experience with Unreal Engine
Technologies
Maya, MotionBuilder, Unreal Engine, Control Rig, Animation Blueprints
Responsibilities
Design and implement animation state machines/behaviors and runtime solutions; Analyze, troubleshoot, and solve in-game animation implementation issues; Collaborate with Animation, Design, and Programming departments; Maintain style and quality bar for animations; Improve animation pipeline/workflow and create documentation.
Seniority
Mid-Senior, hands-on IC