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Creature Designer

Port Melbourne, Victoria💼 Full-time🗓 2026-08-28 → 2026-09-26

Core

Define the look, movement, and feel of animatronic characters and guide their vision from concept to delivery for visitor attractions and theatre productions.

Role type

Senior IC creature designer (animatronics)

Builds

Animatronic characters and complex hero assets for visitor attractions and theatre productions

Domain

Themed entertainment + robotics/mechatronics

Deliverable

physical/clinical work

Required skills

Design leadership, cross-disciplinary project ownership, creative vision management, client-facing leadership, constraint balancing, hands-on workshop work, multidisciplinary team collaboration

Preferred skills

Rhino, SolidWorks, themed entertainment experience, subsystem integration, structural space frame design, steel structure design, electromechanical systems knowledge, hazard assessment

Technologies

Rhino, SolidWorks

Responsibilities

Define creature appearance and behavior, guide vision through to delivery, present creative vision to clients, manage trade-offs between creative intent and constraints, work hands-on in workshop environments, collaborate with engineering and fabrication teams

Seniority

Senior, hands-on IC

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