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Product & Design
› Game & Level Design
Game & Level Design
800 open positions
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Unreal Engine Developer
↗
Remote
$20k–$20k
4mo
Developing immersive real-time experiences, virtual production scenes, and VR interactions using Unreal Engine.
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UI/UX Artist- Midcore Unit
Voodoo
Paris
4mo
Design UX flows and UI visual assets for midcore mobile games, creating intuitive player experiences and immersive visual language.
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Principal Technical Artist, Games R&D - Tech Lab
Netflix
Remote
$310k–$310k
4mo
Building experimental, small-scale games to validate Netflix's emerging technology investments and steer future game services.
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Art Director - Draft Showdown
Voodoo
Paris
4mo
Define and own the overall artistic vision for midcore mobile games, ensuring consistency and alignment with commercial goals while driving visual refinement.
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Senior Vizrt Designer - Contract
Astucemedia
Montréal, QC, ca
4mo
Design, build, and optimize real-time graphics and data-driven visuals using Vizrt for live broadcast productions.
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Head of Environments
Netflix
Vancouver,Canada
$204k–$279k
4mo
Lead artistic execution and technical integrity of digital environments, sets, and props for animated film productions, bridging artistic vision with 3D technical reality.
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Technical Director Lighting
Netflix
Vancouver,Canada
$120k–$120k
4mo
Supporting creative and visual objectives for animated films through pipeline troubleshooting, tool development, and technical direction for lighting and rendering.
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Material Artist
Afry
Gothenburg, Västra Götaland County, se
5mo
Creating high-quality, physically accurate, photo-realistic materials for real-time rendering.
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Art Director
Lighthouse Games
UK
5mo
Define and maintain the overarching artistic vision for an open-world AAA game, ensuring visual consistency across environments, characters, animation, and UI.
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Senior Vizrt Integrator / Developer - Contract
Astucemedia
NYC, NY, us
5mo
Technical implementation, data integration, and operational reliability of Vizrt graphics for live broadcast and digital platforms.
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Animator - Feature (All Levels) - ILM London
Disney
London, United Kingdom
5mo
Animate believable characters, creatures, and objects for feature film shots using Maya, ensuring high-quality performance and timely completion.
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Art Director - Sand Loop
Voodoo
Paris
5mo
Lead artistic direction for a portfolio of mobile puzzle games, establishing visual standards and guiding artists to create polished, market-ready experiences.
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Animator -VFX (All Levels) - ILM London
Disney
London, United Kingdom
5mo
VFX Animator creating high-quality characters, creatures, and objects for feature films and episodic projects at the intersection of artistic vision and technology.
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UI Prototyping Developer (m/w/d)
Affalterbach, Württemberg, BADEN_WUERTTEMBERG
5mo
Developing interactive UI prototypes for infotainment and digital product environments, implementing them in Unity or similar 3D/realtime engines.
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Principal Game Designer (Genre Specialist)
Tencent
United Kingdom-London
5mo
Define next-gen gameplay standards and provide strategic design direction for Tencent's overseas shooter, casual competitive, and RPG portfolio.
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Team lead Character (F/H/NB)
Ubisoft
Montpellier, Occitanie, fr
5mo
Lead the Character Art team for Beyond Good & Evil 2, structuring production pipelines and ensuring AAA-quality asset delivery for an open-world space opera game.
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Team lead Character (F/H/NB)
Ubisoft
Montpellier, Occitanie, fr
5mo
Lead the Character art team for Beyond Good & Evil 2, an open-world space opera action-adventure game, ensuring high-quality asset delivery and production efficiency.
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UI Animator
Aristocrat
Product Madness - Barcelona
5mo
Animating UI elements, 2D characters, and environments to enhance player experience in social casino games.
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Animator
Skydance
Madrid
5mo
Create animations at the highest artistic and technical level to transmit specific emotions in film moments.
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Senior Animator
Skydance
Madrid
5mo
Create animations at the highest artistic and technical level to transmit specific emotions in film moments, handling body mechanics, acting, facial performance, and final polish.
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Marketing Unity Developer - Eastern Europe - Growth
Voodoo
Paris
5mo
Producing high-performing video ads for user acquisition by modifying and iterating on game projects to create compelling visual narratives.
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Senior Technical Animator [Rainbow Six]
Ubisoft
Newcastle upon Tyne, England, gb
5mo
Designing and building rigging systems, skinning, physics, and modelling to support high-quality character assets and realistic AAA game worlds.
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Game Economy Designer - W/M/NB
Ubisoft
Paris, IDF, fr
5mo
Design and optimize economic balancing for game loop, progression, and monetization systems in RPG and looter-shooter games.
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Senior Game Designer - Beyond Good & Evil 2 - H/F/NB
Ubisoft
Remote
5mo
Design major gameplay systems for an open-world space opera action-adventure game, focusing on ship combat, enemy AI, puzzles, and systemic activities.
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背景アーティストインターン|Environment Artist Intern
Tencent
Japan-Osaka
5mo
Creating and implementing 3D background assets for AAA action games using Unreal Engine 5.
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2d Game Artist - Game Development
Hacksaw Studios AB
Stockholm, Sweden
5mo
Create graphical assets and reference material for online games, collaborating with developers and animators.
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2D Animator - Game Development
Hacksaw Studios AB
Stockholm, Sweden
5mo
Creating animations and visual effects for games to elevate player experience.
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Game Designer
Dynamite Games
Singapore
5mo
Who We Are: Dynamite Games is at the forefront of creating unparalleled gaming experiences for digital natives and the next generation of gamers.
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Lead Motion Editor - ILM London
Disney
London, United Kingdom
5mo
Lead Motion Editor executing non-destructive retargeting and refinement of realistic motion-capture data for human, prop, and bipedal characters (and quadrupeds when required) to ensure top-tier cinematic quality.
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Motion Editor (All Levels) - ILM London
Disney
London, United Kingdom
5mo
Retarget and edit body motion of realistic motion-capture-based performances for humans, props, and bipedal/quadruped characters to create fluid, believable transitions.
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AI Prototyping Expert (UI/UX)
Xsolla
Los Angeles, United States
6mo
Build interactive AI-driven prototypes and UI/UX flows for game monetization and product features using AI-assisted coding tools.
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Head of Effects
Netflix
Vancouver,Canada
$245k–$299k
6mo
Lead and supervise all visual effects (water, fire, smoke, atmospherics, destruction, magical/abstract) for an upcoming animated feature film, bridging creative intent with technical execution.
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Senior Animator (Rainbow Six)
Ubisoft
Chengdu, Sichuan, cn
6mo
Managing animation production, delivery, and team/outsourcing coordination for a new game project.
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Project Spirits 游戏分镜导演
Tencent
China-Guangzhou
6mo
Design storyboards for gameplay combat transitions, character ultimate moves, and cutscene/PV animations to define visual storytelling and pacing.
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Level Designer - 12 Month FTC
Lighthouse Games
UK
6mo
Design, prototype, and build immersive game levels that enhance player experience, story progression, and gameplay mechanics.
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Mandatory Internship - Software Engineering & HMI Design - REF6497T
Aumovio
Babenhausen, HE, de
6mo
Designing and implementing HMI interfaces, visual styles, and 3D application enhancements for mobile rendering environments.
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Senior Rigging Artist
Skydance
Madrid
6mo
Develop, implement, maintain, and support character and prop deformation rigs for use in Crowds, Layout, and Animation.
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シニアレベルデザイナー|Senior Level Designer
Tencent
Japan-Tokyo-Business Tower
7mo
Designing and implementing in-game level layouts, difficulty curves, and progression for AAA action games to craft engaging player experiences.
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Senior Technical Artist - (Tool & Art Pipelines) (W/M/NB)
Ubisoft
Saint-Mandé, IDF, fr
7mo
Design, implement, and optimize production pipelines and custom tools to bridge art and technical teams in game development.
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Freelance Senior Paint Artist
Outpost-Vfx
Mumbai, MH, in
7mo
Deliver high-quality VFX shots by removing unwanted elements (wires, rigs, mocap markers) and integrating clean plates with precise color, motion blur, and grain matching.
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Concepteur.trice technique principal.e
Ubisoft
Montreal, QC, ca
7mo
Creating and implementing complex, technical, and systemic design elements within a video game.
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Animation Director [Rainbow Six]
Ubisoft
Shanghai, Shanghai, cn
7mo
Define and execute the animation artistic vision for gameplay and cinematics in a AAA game project, ensuring visual credibility and alignment with the overall game vision.
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Art Director [Art Team]
Ubisoft
Chengdu, Sichuan, cn
7mo
Shaping and maintaining the visual identity of a game by guiding a specific art team (e.g., concept, visual effects) to transform ideas into visually compelling experiences.
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Freelance Senior MMRA Artist
Outpost-Vfx
Mumbai, MH, in
7mo
Senior Matchmove and RotoAnim Artist creating proxy geometry, aligning 3D environments to LIDAR scans, and roto-animating characters/objects to match film backplates for commercials, TV, or feature films.
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Senior Game Designer - Beyond Good & Evil 2 - M/F/NB
Ubisoft
Montpellier, Occitanie, fr
7mo
Design, drive, and refine major game systems for an open-world action-adventure space opera game, focusing on player experience coherence and emergent gameplay.
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Playable ads editor
Newform
Remote
8mo
Execute creative vision to build interactive playable ads from game/app concepts into optimized HTML5/Unity/Cocos creatives for paid media campaigns.
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Data Artist
Meshy
Remote
8mo
Define 3D art specifications and benchmark standards for AI training, optimize artistic pipelines for 3D data cleaning and QA, and monitor model quality from vendors.
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2D Artist
ArtmanStudio
Kyiv, Kyiv city, ua
8mo
Creating unique game art and animation content for the iGaming industry, including concept art, characters, symbols, icons, backgrounds, and UI elements.
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[UPLIVE Company] 2D VFX Artist
Amanotes
Ho Chi Minh City, Vietnam
$0k–$0k
9mo
Design and implement performant, stylized 2D visual effects for a rhythm game to amplify the music experience.
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[UPLIVE Company] Game Art Director
Amanotes
Ho Chi Minh City, Vietnam
$0k–$0k
9mo
Lead visual direction and creative strategy for a mobile game portfolio, defining artistic vision and ensuring consistency across products to elevate player engagement.
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