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Product & Design
› Game & Level Design
Game & Level Design
1,703 open positions
Middle/Senior 2D Artist
Nix
Remote
1mo
Lead the production of 2D art assets, concepts, and illustrations for world-class games, ensuring aesthetic quality and aligning with the project's artistic vision.
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World Artist
Reach Game Studios
Remote
1mo
Create 3D environments, modular assets, and lighting for an FPS RPG game.
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Java Game Developer - Minecraft
Spawnpoint Media
Melbourne, Victoria
1mo
Develop custom Minecraft mods to bring YouTube scripts and storyboards to life as interactive gameplay for a global family audience.
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2D Artist
League of Geeks
Remote
A$75k
1mo
Create 2D game assets including sprites, UI/UX, concept art, and social media graphics for a PC/console project.
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Animator
Framestore
Remote
1mo
Produce high-quality keyframe animation for primary and secondary characters and elements in film and episodic content, creating story-driven and action-packed moments.
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Senior CG FX Artist
Flying Bark Productions
Remote
1mo
Creating high-quality CG effects (fire, smoke, water, particles, destruction) for animated films and series under the direction of supervisors.
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Senior CG Lighting Artist
Flying Bark Productions
Sydney, New South Wales
1mo
CG Lighting Artist creating high-quality visual styles for 3D animated films and episodic series by lighting and rendering shots to match creative briefs.
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Senior Level Designer
Gameloft Brisbane
Brisbane, Queensland
1mo
Design and implement detailed game environments, including terrain, landscapes, towns, and dungeons, to create immersive worlds that support gameplay and narrative.
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CFX Artist
Flying Bark Productions
Sydney, New South Wales
1mo
Run character FX and simulations (cloth, hair, rigid body, crowd, muscles) for 3D animation, adding secondary motion and troubleshooting simulations for final shots.
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Lighting TD - Mid/Senior
Framestore
Melbourne, Victoria
1mo
Lighting and rendering of elements for high-end photo-realistic VFX shots in film, collaborating with supervisors and compositors to achieve the final look.
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Animator
Reach Game Studios
Remote
1mo
Rigging and animating characters and 3D models for an FPS RPG, ensuring animations meet technical engine requirements and integrating them into the game.
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Senior Creature FX TD
Framestore
Melbourne, Victoria
1mo
Creating dynamic simulations for character-based work including clothing, hair, muscle, and skin for film and immersive experiences.
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Render Technical Director
Flying Bark Productions
Sydney, New South Wales
1mo
Bridge creative departments (Lighting, Surfacing, FX) and render infrastructure to audit, profile, and optimize high-density production scenes for maximum image quality and minimized compute cost.
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Expression of Interest - SMG Studio
Dentsu
Remote
1mo
An open expression of interest for future game development roles at SMG Studio, a team creating award-winning titles like LEGO Party! and Moving Out.
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Minecraft Blockbuster Animator
Spawnpoint Media
Melbourne, Victoria
1mo
Animate vanilla and modded Minecraft storyboards and scripts for long-form video content (Intro, Theory, Story, Scary styles) to engage families and youth globally.
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Expression of Interest: 2D Animation Design Artists
Flying Bark Productions
Remote
1mo
Designing characters, environments, props, vehicles, and backgrounds for 2D animated series and films.
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Concept Artist
Reach Game Studios
Remote
1mo
Translating design concepts into 2D art designs for characters, creatures, environments, weapons, and armor for an upcoming FPS RPG.
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Game Designer
Aristocrat Technologies
New South Wales
1mo
Design new slot game concepts, calculate mathematical models (RTP, hit frequencies), and develop code to verify game mechanics for global markets.
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Lead Character Artist
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Black Shamrock - a Virtuos Studio
1mo
Lead a team delivering high-quality, production-ready characters for AAA game development, guiding production from concept/scan to final in-engine delivery.
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Artiste d'assemblage de scènes / Scene Assembly Artist
Sonypicturesimageworks
Vancouver, BC
$55k
1mo
Bridge between Camera and Animation departments, ensuring camera-delivered scenes are technically sound and fully prepared for downstream animation production.
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UI Artist
Epicgames
San Paulo
1mo
Design AAA-quality UI experiences for games by creating high-fidelity mockups, prototypes, design systems, and style guides, then implementing final art in Unreal Engine.
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Senior Real-Time FX Artist
Halon
Remote
1mo
Create and optimize stunning real-time visual effects (fire, smoke, explosions, fluids) for films, TV, and games using Unreal Engine.
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Senior Engineer, Game Mathematician
Sportradar
Vienna, at
1mo
Design, validate, and optimize mathematical models for casino games (slots, instant-win, crash-style, plinko, roulette-inspired) to ensure engaging gameplay, robust probability logic, compliant RTP structures, and commercial success.
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Animator
Tripledotstudios
Ludios - Jakarta
1mo
Create and implement 3D animations for characters, props, and interactive elements in mobile games, including idle, movement, combat, and UI-related animations.
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UI Artist
Tripledotstudios
Remote
1mo
Design and develop user interfaces for casual free-to-play mobile games, creating engaging visuals that align with UX flows and game art direction.
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Principal / Senior Animator - 3C/Gameplay
Neteasegames
Bothell - Onsite
1mo
Design and produce 3D character actions and combat animations for large-scale action games, ensuring high-quality motion and game feel.
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Environment Modeling Lead - Netflix Animation Studios
Netflix
Vancouver,Canada
CA$119k–CA$160k
1mo
Lead a team of environment modeling artists to create optimized 3D assets for animated films, translating 2D designs into 3D space while maintaining high artistic and technical standards.
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Technical Interface Designer - EA SPORTS FC
↗
Ea Sports
Vancouver, British Columbia, Canada
CA$87k–CA$119k
1mo
Bridges the gap between artists and software engineers by creating broadcast and in-game overlays, UI animations, and motion demos for EA SPORTS FC.
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Experience Designer - EA SPORTS™ NHL
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Ea Sports
Vancouver, British Columbia, Canada
CA$105k–CA$143k
1mo
Visual Experience Designer shaping the look and feel of EA SPORTS NHL game interfaces and player-centric experiences.
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シニアアニメーター|Senior Animator
Tencent
1mo
Creating realistic and engaging character and creature animations for AAA action games, ensuring smooth movement and consistent art style within the game engine.
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Principal Environment Artist
Epicgames
Cary
1mo
Define and elevate the visual quality of Fortnite's worlds through hands-on environment art production, artistic leadership, and technical problem-solving.
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Éclairagiste / Lighter - Montreal
Sonypicturesimageworks
Canada
1mo
Designs and implements lighting for characters and environments in animated sequences to meet art direction.
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Éclairagiste d’expérience - Experienced Lighter - Montreal
Sonypicturesimageworks
Canada
1mo
Designs and implements lighting for characters and environments in assigned shots to meet and improve art direction for film/TV production.
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Chef(fe) du département d’animation / Head of Department - Animation
Sonypicturesimageworks
Vancouver, BC
1mo
Define and drive the strategic direction, operational priorities, and long-term growth of the Animation Department for Feature Animation and Visual Effects productions.
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Associé(e) directeur(trice) technique en animation (ATD Animation)
Sonypicturesimageworks
Canada
1mo
Service-oriented technical role creating, developing, and supporting high-end animation pipelines and workflows for film production.
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Animateur d’expérience / Experienced Animator
Sonypicturesimageworks
Canada
1mo
Create animated characters and objects by applying traditional methods and computer graphics systems to convey emotion through body language, facial expressions, and dialogue within a shot.
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Animateur / Animator
Sonypicturesimageworks
Canada
1mo
Create animated characters and objects that meet creative direction, focusing on conveying emotion through body language, facial expressions, and dialogue.
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Unreal Technical Artist (m/w/d)
Audi Business Innovation GmbH
Munich
1mo
Develops technical foundations and workflows for real-time visualization solutions using Unreal Engine to support scalable content production for Audi's digital retail and visualization platforms.
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Animation Programmer
Ubisoft
Montreal, QC, ca
1mo
Design, develop, and maintain scalable animation systems for a multiplayer game experience, combining technical and artistic perspectives to support dynamic worlds.
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Senior Technical Animator
People-Can-Fly
Remote
1mo
Establish and maintain production/software pipelines, create high-quality character/creature/prop rigging and skinning, and implement technical solutions for characters in Maya including cloth, physics, and hair setups.
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Middle/Senior 3D Artist
Nix
Remote
1mo
Creating high-quality 3D assets including characters, hard-surface props, and environments for indie and AAA games.
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Lead Animation Technical Artist
Neteasegames
Bothell - Onsite
1mo
Lead technical R&D and quality breakthroughs for the runtime animation system in a dual-perspective shooter, focusing on character movement, aiming, weapon handling, and combat states.
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FPS 1P View Gameplay Animator
Neteasegames
Canada-Remote
1mo
Create high-quality first-person and third-person weapon and tactical animations for realistic military or survival shooters, ensuring realistic feel and smooth gameplay pacing.
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Character Performance Animator
Neteasegames
Canada-Remote
1mo
Lead the design and execution of performance animation for key story sequences and interactive cinematics, overseeing facial performances, dialogue scenes, and action-driven performances to ensure emotional authenticity and cinematic quality.
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3D Artist
Tripledotstudios
Ludios - Jakarta
1mo
Create 3D environment props, objects, and scenes for a live mobile game.
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Game Designer (Gameplay Modes) - Paper.io 2
Voodoo
Paris
1mo
Design and prototype new multiplayer gameplay modes for Paper.io 2, improving existing modes and defining rules for one-finger controls.
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シニア3Dアーティスト|Senior 3D Artist
Tencent
Japan-Osaka
1mo
Create 3D models, textures, and rigs for characters, environments, and objects in AAA action games to realize visual concepts and maintain art style consistency.
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Associate Technical Supervisor (Performance) - Netflix Animation Studios
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Netflix
Vancouver, British Columbia, Canada
CA$160k–CA$200k
1mo
Associate Technical Supervisor supporting the technical vision and pipeline tools for animated feature films, focusing on the Performance Pipeline stages (Animation, Edit, Rough/Final Layout, Previs) to ensure solutions serve artists and align with studio…
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Associate Technical Supervisor (Back-End) - Netflix Animation Studios
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Netflix
Vancouver, British Columbia, Canada
CA$160k–CA$200k
1mo
Support the technical vision on an animated feature film by overseeing pipeline tools and workflows for later production stages, ensuring solutions serve artists and align with studio standards.
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Technical Director Lighting - Netflix Animation Studios
↗
Netflix
Vancouver, British Columbia, Canada
$120k–$180k
1mo
Support creative and visual objectives through pipeline troubleshooting, user support, technical direction, and tool development for lighting and rendering stakeholders.
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