Artiste de développement visuel Senior - Plusieurs postes
Core
Senior Visual Development Artist creating hyper-realistic 3D model looks by combining textures, nuances, and surface properties for VFX and animation sequences.
Role type
Senior IC Visual Development Artist (Texturing/Lookdev)
Builds
Production-ready 3D assets for feature films, commercials, and series
Domain
VFX, Animation, Entertainment
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> production assets (textures, shaders, lookdev renders)
Required skills
Realistic texturing, shader development, PBR workflows, UV mapping, color management, displacement mapping, lighting integration, asset optimization, technical problem solving
Preferred skills
USD pipeline, ShotGrid, Python scripting, hybrid environment experience (feature film, commercial, series)
Technologies
Houdini (Solaris/Karma), Maya, Nuke, Arnold, Karma, Mari, Substance Painter, Substance Designer
Responsibilities
Develop complete looks combining textures, shaders, and validation lighting; create or adjust textures for visual/technical consistency; produce validation renders (turntables, AOVs, benchmarks); finalize robust assets ready for lighting; propose clear artistic solutions based on material understanding; ensure visual consistency across assets; design physically plausible, optimized shaders; create or correct textures (UVs, tiling, displacement, color space); set up clear workflows for lighting and compositing teams; identify and resolve technical blockers; collaborate with upstream/downstream teams; participate in dailies and integrate feedback; contribute to workflow improvements; share knowledge on materials and advanced techniques; develop tools, templates, or practices to facilitate production; stay updated on rendering, shading, and texturing advancements
Seniority
Senior, hands-on IC