Senior Environment Artist
Core
Design and execute high-fidelity environment art and architectural assets for the Cyberpunk 2 game world, defining visual identity from city districts to interiors.
Role type
Senior Environment Artist (Game Development)
Builds
Level art, modular building kits, and set-dressed environments for a narrative-driven RPG.
Domain
Video Games / AAA RPG Development
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (Game Levels & Assets)
Required skills
Unreal Engine mastery, Blender, Substance Painter, level design principles, composition, scale, lighting, material construction
Preferred skills
Maya, 3DS Max, photogrammetry, sculpting, procedural content creation
Technologies
Unreal Engine, Blender, Substance Painter, Maya, 3DS Max
Responsibilities
Design and execute environment art from sprawling city districts to intimate, high-detail interiors; Create best-in-class architectural kits that define Cyberpunk art styles; Partner with Tech Art and Engineering to prototype and establish new pipelines; World-building by drafting large-scale districts to define composition and player flow; Mentoring and providing feedback to other artists.
Seniority
Senior, hands-on IC with mentorship responsibilities