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Rendering Technical Artist II - League of Legends (Contract)

Singapore💼 Contract🗓 2026-08-28 → 2026-09-26

Core

Author, extend, and maintain real-time shaders and materials for League of Legends within a PBR-based rendering workflow, acting as a bridge between art and engineering to translate visual goals into performant solutions.

Role type

Rendering Technical Artist (Contract)

Builds

League of Legends game assets (champions, skins, environments) using a modern real-time, PBR-based rendering pipeline with stylized, hand-painted treatments.

Domain

Game Development / Real-time Graphics / PBR Rendering

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

PBR fundamentals (albedo, normal, roughness, metallic, AO, emissive, lighting, reflections), shader languages (HLSL, GLSL, node-based graphs), game engine proficiency (Unity/Unreal), performance profiling and optimization, technical writing, version control (Perforce/Git), 3D asset integration

Preferred skills

Stylized PBR/toon hybrid workflows, character material shaders (skin, hair, cloth), material-driven systems and runtime parameters, tool development (Python), content creation tools (Maya, Substance, Marmoset), 3D math and linear algebra

Technologies

HLSL, GLSL, Unity, Unreal, Perforce, RenderDoc, Python, Maya, Substance, Marmoset Toolbag

Responsibilities

Author and maintain reusable shader functions and shared material systems; collaborate with Art/Design to translate visual behaviors into performant rendering solutions; provide technical support to internal and external vendor artists; validate assets and diagnose rendering issues; collaborate with engineering to manage memory budgets and optimize shader/rendering cost; integrate visual assets from external vendors; create and maintain technical documentation and custom tools.

Seniority

Mid-Senior, hands-on IC

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