Lead Level Designer - BGE2 - (H/F/NB)
Core
Lead Level Designer for an open-world space opera action-adventure game, defining vision and ensuring design consistency across a solar system-scale exploration experience.
Role type
Senior IC Level Design Lead (Open World)
Builds
Open-world game levels and gameplay systems for a space opera title
Domain
Video Games / Open World / Space Opera
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game levels and systems)
Required skills
3D Level Design, UX Design for Games, Iterative Design Process, Team Leadership, Documentation, 3D Engine/Pipeline Knowledge
Preferred skills
Open World Game Experience, System Thinking, Player-Centric Design
Technologies
Voyager Engine, 3D Engines
Responsibilities
Define and communicate level design vision with project directors; ensure consistency from concept to implementation; lead a team of 6–7 Level Designers; conduct playtests and analyze player behavior to iterate designs; manage risks, workload, and dependencies; document worldbuilding guidelines and best practices.
Seniority
Senior, hands-on IC with leadership responsibilities