CareerPlanSign in

Lead Level Designer - BGE2 - (H/F/NB)

Montpellier, Occitanie, fr💼 Full-time🗓 2026-08-31 → 2026-09-26

Core

Lead Level Designer for an open-world space opera action-adventure game, defining vision and ensuring design consistency across a solar system-scale exploration experience.

Role type

Senior IC Level Design Lead (Open World)

Builds

Open-world game levels and gameplay systems for a space opera title

Domain

Video Games / Open World / Space Opera

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game levels and systems)

Required skills

3D Level Design, UX Design for Games, Iterative Design Process, Team Leadership, Documentation, 3D Engine/Pipeline Knowledge

Preferred skills

Open World Game Experience, System Thinking, Player-Centric Design

Technologies

Voyager Engine, 3D Engines

Responsibilities

Define and communicate level design vision with project directors; ensure consistency from concept to implementation; lead a team of 6–7 Level Designers; conduct playtests and analyze player behavior to iterate designs; manage risks, workload, and dependencies; document worldbuilding guidelines and best practices.

Seniority

Senior, hands-on IC with leadership responsibilities

Sourced via smartrecruiters · Listed on CareerPlan, which tracks 70,000+ jobs from 20+ sources.