SENIOR ASSOCIATE TECHNICAL ARTIST
Core
Translates between art and engineering to implement and optimize artistic visual elements for electronic games, ensuring technical viability and performance within game engines.
Role type
Senior IC technical artist (gaming)
Builds
Art assets, particle effects, shaders, and animations for real-time game environments
Domain
Gaming / Real-time 3D graphics
Deliverable
production ML models | product features
Required skills
Unity integration, 3D asset optimization, shader development, particle system implementation, C#/JS/MEL/Python scripting, memory and performance profiling, version control management
Preferred skills
Unreal Engine experience, procedural art creation, Perforce version control
Technologies
Unity, 3ds Max, Maya, C#, JS, MEL, Python, Perforce, CVS
Responsibilities
Implement art assets including particle effects, shaders, and animations in Unity; Integrate art into Unity and connect with gameplay code; Identify and solve technical issues related to the art pipeline; Provide artists with technical feedback to ensure optimized asset creation; Document and evangelize best practices; Suggest or create tools and scripts to optimize Unity workflow; Maintain game stability by optimizing memory and performance
Seniority
Mid-level, hands-on IC