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Principal Technical Material/Shader Artist

Royal Leamington Spa, England, United Kingdom💼 Full-time🗓 2026-09-04 → 2026-09-26

Core

Lead the quality, direction, and technical standards of material and shader creation across all 3D artwork in a real-time AAA game production.

Role type

Principal Technical Material/Shader Artist

Builds

Scalable material systems and workflows delivering visually compelling content within performance constraints.

Domain

Video Games / Real-time Rendering

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Unreal Engine Master Materials, shader systems, reusable material functions, PBR workflows, real-time rendering optimization, Substance Designer, Substance Painter, technical direction

Preferred skills

HLSL, custom shader code, procedural material techniques, scripting, automation, photogrammetry, physically accurate material capture

Technologies

Unreal Engine, Substance Designer, Substance Painter

Responsibilities

Define and champion technical and artistic quality bar for materials and shaders; Design, develop and maintain complex Unreal Engine Master Materials and shader systems; Create benchmark-quality PBR materials balancing realism, flexibility, and performance; Establish scalable material pipelines and optimize shader content.

Seniority

Principal, hands-on IC with strategic oversight

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