Senior Level Designer
Core
Designing levels, encounters, and environments for an action RPG focused on fast-paced combat, character progression, and exploration.
Role type
Senior Level Designer (Action RPG)
Builds
Playable levels and combat spaces for a new action RPG title
Domain
Video Games / Action RPG
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (gameplay levels)
Required skills
Action RPG level design, combat space design, encounter pacing, exploration design, in-engine scripting, level implementation, playtesting, design judgment
Preferred skills
Isometric/elevated camera design, replayable content design, systemic combat understanding, dungeon design, environmental storytelling
Technologies
Game engines (implied via 'in-engine'), level editing tools
Responsibilities
Collaborate with combat, systems, narrative, art, engineering, and audio to create levels supporting the creative vision; Own levels end-to-end from layout to polish; Design engaging combat spaces with varied enemies and builds; Create rewarding exploration with secrets and environmental storytelling; Script and implement gameplay events and triggers directly in engine; Test, debug, and iterate on levels based on playtest feedback