Senior Technical Artist - Vic/SA/Qld
Core
Senior Technical Artist bridging Art and Engineering to drive pipeline efficiency, optimize rendering performance, and develop tools for AAA game development.
Role type
Senior Technical Artist (AAA Games)
Builds
Production-ready game assets, optimized shaders, and robust art production pipelines
Domain
Video Games / Real-time Rendering
Required skills
Shader development, VFX/Particles, Pipeline tool development, Real-time physics, Scripting (Python/C#/Lua), Game engine development, DCC package proficiency (Maya/Blender/Substance), Performance profiling
Preferred skills
AAA production experience, Console development (Switch/PS/Xbox), Character rigging, Procedural asset generation, Lighting expertise, Maya API, Traditional art skills
Technologies
Maya, Blender, Substance, Houdini, EmberGen, After Effects, Game Engines (Unreal/Unity)
Responsibilities
Design and maintain complex in-engine materials and shaders; Develop and optimize art production tools and workflows; Resolve performance bottlenecks in geometry and lighting; Act as technical liaison between Art, Design, and Engineering teams; Mentor junior artists on technical best practices.
Seniority
Senior, hands-on IC