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Senior Technical Artist - Vic/SA/Qld

Box Hill, Victoria💼 Full-time🗓 2026-08-28 → 2026-09-27

Core

Senior Technical Artist bridging Art and Engineering to drive pipeline efficiency, optimize rendering performance, and develop tools for AAA game development.

Role type

Senior Technical Artist (AAA Games)

Builds

Production-ready game assets, optimized shaders, and robust art production pipelines

Domain

Video Games / Real-time Rendering

Required skills

Shader development, VFX/Particles, Pipeline tool development, Real-time physics, Scripting (Python/C#/Lua), Game engine development, DCC package proficiency (Maya/Blender/Substance), Performance profiling

Preferred skills

AAA production experience, Console development (Switch/PS/Xbox), Character rigging, Procedural asset generation, Lighting expertise, Maya API, Traditional art skills

Technologies

Maya, Blender, Substance, Houdini, EmberGen, After Effects, Game Engines (Unreal/Unity)

Responsibilities

Design and maintain complex in-engine materials and shaders; Develop and optimize art production tools and workflows; Resolve performance bottlenecks in geometry and lighting; Act as technical liaison between Art, Design, and Engineering teams; Mentor junior artists on technical best practices.

Seniority

Senior, hands-on IC

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