Lead Level Designer - BGE2 - (M/F/NB)
Core
Lead a team of 6–7 Level Designers to build key locations for an open-world action-adventure game, ensuring design consistency and player experience from concept to implementation.
Role type
Senior IC Level Design Lead (Team Lead)
Builds
Open-world game levels and environments for a space opera universe
Domain
Video Games / Level Design
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
3D level design, UX sensibility, iterative design methodology, team leadership, process documentation, cross-functional communication
Preferred skills
Open-world game experience, AAA game shipping experience
Technologies
3D engines, pipelines
Responsibilities
Define and communicate level design vision with project leads; ensure consistency across locations from concept to final implementation; lead a team of 6–7 Level Designers; facilitate smooth communication with gameplay, art, and tech teams; document best practices and world-building guidelines; place playtesting at the center of the design process.
Seniority
Senior, hands-on IC with team leadership