Game Designer
Core
Design, balance, and implement core gameplay systems (progression, economy, rewards, stats, game modes) to create depth, dynamism, and replayability for a large-scale sports game.
Role type
Systems Designer
Builds
Core gameplay systems and mechanics for a new sports franchise
Domain
Interactive sports entertainment
Deliverable
production ML models | product features
Required skills
Systems design, gameplay balancing, tuning, analytical thinking, documentation, collaboration
Preferred skills
Sports game experience, live service design, engine scripting (Unreal Blueprint/Unity), telemetry-driven design
Technologies
Spreadsheets, design tools, game engines (Unreal, Unity)
Responsibilities
Design and balance gameplay loops and systemic mechanics; Translate high-level goals into scalable systems; Collaborate with engineers and artists to prototype and implement features; Create and maintain design specs and balance sheets; Analyze metrics to tune gameplay economy
Seniority
Mid-level, hands-on IC