Senior Character Artist Vic/SA/Qld
Core
Create optimized, high-quality 3D character assets for real-time video games, translating concepts into final in-game models.
Role type
Senior Character Artist
Builds
Polished character models, textures, shaders, and materials for AAA game titles
Domain
Video Game Development / 3D Art
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
3D modeling, digital sculpting, UV mapping, texturing, anatomy, material creation, real-time optimization, pipeline adaptation
Preferred skills
Cross-functional collaboration, mentorship, artistic vision alignment, vendor management
Technologies
Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter, Unreal Engine, Unity
Responsibilities
Develop polished models, textures, shaders, and materials optimized for real-time game engines; Collaborate with concept artists, designers, and animators to translate concepts into final assets; Ensure assets meet performance and platform-specific requirements; Provide guidance and feedback to junior and mid-level artists
Seniority
Senior, hands-on IC with mentorship responsibilities